Cannot Pass Blackboard Key with Set Value as Vector

Hi, I am following this tutorial to create an npc that will wander around. I believe the issue is that the blackboard doesn’t receive the updated value of PatrolLocation. Here is my blueprint:


and here is the tutorial’s blueprint:

I think my issue is that I cannot set the Default Value of the PatrolLocation variable. Clicking None does nothing.

The result in the behaviour tree is PatrolLocation being invalid.

I am at a loss, please help.

Check your BehaviorTreeTask in the actual Behavior Tree. The value of the Patrol Location key must be set in the details there like so: