When trying to package my game, I receive the below error. I have tried creating a brand new project and also checked for duplicate files.
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1112222498) SRandInit(-1112222498).
LogInit: Using version manifest at CL 0 with build ID ‘158bf555-9a06-4496-b987-46ea0c30aede’
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.076424
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.16-CL-0
LogInit: Engine Version: 4.16.3-0+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-0+++UE4+Release-4.16
LogInit: Net CL: 0
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Aug 6 2017 03:04:55
LogInit: Compiled with Visual C++: 19.00.23506.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: D:/Unreal Engine 4/UnrealEngine-4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: JASON
LogInit: User: RTS
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.906250 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 272.26 MB used, 272.26 MB peak
LogMemory: Process Virtual Memory: 260.86 MB used, 260.86 MB peak
LogMemory: Physical Memory: 5222.64 MB used, 11047.05 MB free, 16269.70 MB total
LogMemory: Virtual Memory: 629.79 MB used, 11047.05 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 980’ (Feature Level 11_0)
LogD3D11RHI: 3978/0/8134 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
LogD3D11RHI: 1. ‘Intel(R) HD Graphics 4600’ (Feature Level 11_0)
LogD3D11RHI: 160/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x13c0 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: 1. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 980’ (P:1 D:1)
LogWindows: 4. ‘NVIDIA GeForce GTX 980’ (P:0 D:1)
LogWindows: 5. ‘NVIDIA GeForce GTX 980’ (P:0 D:1)
LogWindows: 6. ‘NVIDIA GeForce GTX 980’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 980
LogD3D11RHI: Driver Version: 378.92 (internal:21.21.13.7892, unified:378.92)
LogD3D11RHI: Driver Date: 3-16-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (…/…/…/…/…/Unreal Projects/Test/Intermediate/Shaders/WorkingDirectory/7304/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/RTS/AppData/Local/Temp/UnrealShaderWorkingDir/86DD95C340E5C5BE3FB382A428B8CE59/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.08s 90MB …/…/…/…/…/Unreal Projects/Test/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: …/…/…/…/…/Unreal Projects/Test/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Unreal Projects/Test/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogNetVersion: Test , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2048761673)
LogAssetRegistry: FAssetRegistry took 0.0241 seconds to start up
LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.016142 seconds
LogUObjectArray: 34153 objects as part of root set at end of initial load.
LogUObjectAllocator: 7253664 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Headset Earphone (2- Logitech G930 Gaming Headset)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.04s 90MB …/…/…/…/…/Unreal Projects/Test/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/Test/Content/’ took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/Unreal Projects/Test/Content/Maps/ThirdPersonExaTestleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LogEditorServer:Warning: Can’t find file ‘…/…/…/…/…/Unreal Projects/Test/Content/Maps/ThirdPersonExaTestleMap.umap’
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 23.803ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExaTestleMap’ took 0.024
LogCollectionManager: Loaded 0 collections in 0.000513 seconds
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/Test/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/Test/Content/Developers/RTS/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Unreal Projects/Test/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0081 seconds. Added 2330 classes and 491 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0007 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0008 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate: Took 0.000198 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000128 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:1).
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0012 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 10.90 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.04 seconds
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogOcInput: OculusInput pre-init called
LogHMD: Starting GearVRController plugin
LogAssetRegistry: Asset discovery search completed in 5.6295 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000003 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000020 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000104 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/Unreal Projects/Test/Test.uproject” BuildCookRun -nocompileeditor -nop4 -project=“D:/Unreal Projects/Test/Test.uproject” -cook -stage -archive -archivedirectory=“D:/Unreal Builds” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak
-prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output -compile
UATHelper: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationUtils.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AllDesktop.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Localization.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: OneSkyLocalization.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationScripts.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Android.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: BuildGraph.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: HTML5.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: MobileDeviceInterface → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: IOS.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Linux.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Mac.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: TVOS.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Win.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: XLocLocalization.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.4644047s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\Test\Test.uproject
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: An item with the same key has already been added.
UATHelper: Packaging (Windows (64-bit)): at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
UATHelper: Packaging (Windows (64-bit)): at System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) UATHelper: Packaging (Windows (64-bit)): at System.Collections.Generic.Dictionary
2.Add(TKey key, TValue value)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 536 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List
1 ExtraSearchPaths) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 486
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 301 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List
1 ClientTargetPlatforms, Boolean AssetNativizationRequested) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 100
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1704
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List
1 ClientCon
figsToBuild, List1 ServerConfigsToBuild, ParamList
1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList
1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList
1 ClientCookedTargets, ParamList1 EditorTargets, ParamList
1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary
2 ClientDependentPlatformMap, Li
st1 ServerTargetPlatforms, Dictionary
2 ServerDependentPlatformMap, Nullable1 Build, Nullable
1 Cook, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable
1 IterativeCooking, Nullable1 IterateSharedCookedBuild, Nullable
1 CookAll, Nullable1 CookPartialGC, Nullable
1 CookInEditor, S
tring CookOutputDir, Nullable1 CookMapsOnly, Nullable
1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable
1 UnversionedCookedContent, Nullable1 EncryptIniFiles, Nullable
1 EncryptPakIndex, Nullable1 EncryptEverything, Nullable
1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, Str ing CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable
1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, String DeployFolder, Nullable
1 FileServer, Nullable1 Fore ign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoCleanStage, Nullable1 NoClient, Nullable
1 NoDebugInfo, Nullable1 NoXGE, Nullable
1 Package, Nullable1 Pak, Nullable
1 Prereqs, String AppLocalDirectory, Nullable1 NoBootstrapExe, Nullable
1 SignedPak, Nullable1 NullRHI, Nullable
1 FakeClient, Nullable1 EditorTest, Nullable
1 RunAutomation
Tests, String RunAutomationTest, Nullable1 CrashIndex, Nullable
1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable
1 SkipPak, Nullable1 SkipStage, Nullable
1 Stage, Nullable1 Manifests, Nullable
1 CreateChunkInstall, Nullable1 Unattended, Nullable
1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable
1 ArchiveMetaData, Nullable1 Create AppBundle, ParamList
1 ProgramTargets, Nullable1 Distribution, Nullable
1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable
1 IterativeDeploy, Nullable1 FastCook, Nullable
1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable
1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, String Provision, String Certifica te, String Team, Boolean AutomaticSigning, ParamList
1 InMapsToRebuildLightMaps, ParamList1 TitleID) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 888 UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 51 UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 38 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 566 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 536 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Program.cs:line 133 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Program.cs:line 57
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
LogSlate: Took 0.000111 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/Unreal Projects/Test/Test.uproject” BuildCookRun -nocompileeditor -nop4 -project=“D:/Unreal Projects/Test/Test.uproject” -cook -stage -archive -archivedirectory=“D:/Unreal Builds” -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -p
rereqs -nodebuginfo -targetplatform=Win64 -build -utf8output -compile
UATHelper: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationUtils.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AllDesktop.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Localization.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: OneSkyLocalization.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: AutomationScripts.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Android.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: BuildGraph.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: HTML5.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: MobileDeviceInterface → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: IOS.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Linux.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Mac.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: TVOS.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: Win.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild: XLocLocalization.Automation → D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.2662144s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\Test\Test.uproject
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: System.ArgumentException: An item with the same key has already been added.
UATHelper: Packaging (Windows (64-bit)): at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
UATHelper: Packaging (Windows (64-bit)): at System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) UATHelper: Packaging (Windows (64-bit)): at System.Collections.Generic.Dictionary
2.Add(TKey key, TValue value)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 536 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List
1 ExtraSearchPaths) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 486
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, Boolean AssetNativizationRequested) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 301 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List
1 ClientTargetPlatforms, Boolean AssetNativizationRequested) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 100
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1704
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List
1 ClientCon
figsToBuild, List1 ServerConfigsToBuild, ParamList
1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList
1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList
1 ClientCookedTargets, ParamList1 EditorTargets, ParamList
1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary
2 ClientDependentPlatformMap, Li
st1 ServerTargetPlatforms, Dictionary
2 ServerDependentPlatformMap, Nullable1 Build, Nullable
1 Cook, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable
1 IterativeCooking, Nullable1 IterateSharedCookedBuild, Nullable
1 CookAll, Nullable1 CookPartialGC, Nullable
1 CookInEditor, S
tring CookOutputDir, Nullable1 CookMapsOnly, Nullable
1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable
1 UnversionedCookedContent, Nullable1 EncryptIniFiles, Nullable
1 EncryptPakIndex, Nullable1 EncryptEverything, Nullable
1 SkipCookingEditorContent, Nullable1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, Str ing CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable
1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, String DeployFolder, Nullable
1 FileServer, Nullable1 Fore ign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoCleanStage, Nullable1 NoClient, Nullable
1 NoDebugInfo, Nullable1 NoXGE, Nullable
1 Package, Nullable1 Pak, Nullable
1 Prereqs, String AppLocalDirectory, Nullable1 NoBootstrapExe, Nullable
1 SignedPak, Nullable1 NullRHI, Nullable
1 FakeClient, Nullable1 EditorTest, Nullable
1 RunAutomation
Tests, String RunAutomationTest, Nullable1 CrashIndex, Nullable
1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable
1 SkipPak, Nullable1 SkipStage, Nullable
1 Stage, Nullable1 Manifests, Nullable
1 CreateChunkInstall, Nullable1 Unattended, Nullable
1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable
1 ArchiveMetaData, Nullable1 Create AppBundle, ParamList
1 ProgramTargets, Nullable1 Distribution, Nullable
1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable
1 IterativeDeploy, Nullable1 FastCook, Nullable
1 IgnoreCookErrors, Nullable1 RunAssetNativization, Nullable
1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, String Provision, String Certifica te, String Team, Boolean AutomaticSigning, ParamList
1 InMapsToRebuildLightMaps, ParamList1 TitleID) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 888 UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 51 UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 38 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 566 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 536 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Program.cs:line 133 UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param) in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in D:\Unreal Engine 4\UnrealEngine-4.16\Engine\Source\Programs\AutomationTool\Program.cs:line 57
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error