Hello everyone. I had been using UE 5.4.4 to create an interactive interior walkthrough for a client. I previously packaged the project using the project launcher profile and it packaged successfully, so did other projects.
Recently, when I am trying to package the project again, after making a few changes like adding some swappable furniture, the project is no longer packaging, and it is giving a weird set of errors.
Here is a part of the log with error:
UATHelper: Packaging (Windows): Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from VR_Office unity file: VR_Office.cpp
PackagingResults: Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
UATHelper: Packaging (Windows): Executing up to 8 processes, one per physical core
UATHelper: Packaging (Windows): Using Parallel executor to run 13 action(s)
UATHelper: Packaging (Windows): ------ Building 13 action(s) started ------
UATHelper: Packaging (Windows): [1/13] Copy D3D12Core.dll
UATHelper: Packaging (Windows): [2/13] Copy d3d12SDKLayers.dll
UATHelper: Packaging (Windows): [3/13] Copy tbb.dll
UATHelper: Packaging (Windows): [4/13] Copy tbb.pdb
UATHelper: Packaging (Windows): [5/13] Resource Default.rc2
UATHelper: Packaging (Windows): [6/13] Copy tbb12.dll
UATHelper: Packaging (Windows): [7/13] Copy tbbmalloc.dll
UATHelper: Packaging (Windows): [8/13] Copy OpenImageDenoise.dll
UATHelper: Packaging (Windows): [9/13] Copy tbbmalloc.pdb
UATHelper: Packaging (Windows): [10/13] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: β__has_featureβ is not defined as a preprocessor macro, replacing with β0β for β#if/#elifβ
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
UATHelper: Packaging (Windows): Total time in Parallel executor: 5.49 seconds
UATHelper: Packaging (Windows): Total execution time: 24.89 seconds
UATHelper: Packaging (Windows): Took 25.00s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\sensv\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-VR_Office-Win64-Development_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 30s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
Can anyone please help me understand why the project is not packaging, even with the project launcher?