Cannot package project (unkown error)

I have a problem packaging my project after upgrading the project version from 5.0 to 5.3. It says unknown error and I don’t know how to fix it.
Full log:

Grid.log (223.3 KB)

Here is a portion of the log:
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/Unreal Projects/Grid/Grid.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=4855 -project=“D:/Unreal Projects/Grid/Grid.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Unreal Projects/Grid/Grid.uproject” -unrealexe=“D:\EPIC GAMES\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/Unreal Projects/GridBuild” -clientcon
fig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.37 s.
UATHelper: Packaging (Windows): Executing commands…
LogViewport: Scene viewport resized to 1044x580, mode Windowed.
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Unreal Projects\Grid\Grid.uproject
LogViewport: Scene viewport resized to 1572x892, mode Windowed.
LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
LogDirectoryWatcher: A directory notification for ‘…/…/…/…/…/Unreal Projects/Grid/Plugins/’ was aborted.
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\EPIC GAMES\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\EPIC GAMES\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Grid Win64 Development -Project=“D:\Unreal Projects\Grid\Grid.uproject” -Manifest=“D:\Unreal Projects\Grid\Intermediate\Build\Manifest.xml” -remoteini=“D:\Unreal Projects\Grid” -skipdeploy -log=“C:\Users\raysh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+GAMES+UE_5.3\UBT-Grid-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\raysh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+GAMES+UE_5.3\UBT-Grid-Win64-Development.txt
UATHelper: Packaging (Windows): Using ‘git status’ to determine working set for adaptive non-unity build (D:\Unreal Projects\Grid).
UATHelper: Packaging (Windows): Creating makefile for Grid (no existing makefile)
UATHelper: Packaging (Windows): Total execution time: 1.63 seconds
UATHelper: Packaging (Windows): UnrealBuildTool has banned the MSVC 14.30.0-14.33.99999 toolchains due to compiler issues. Please install a different toolchain such as 14.36.32532 by opening the generated solution and installing recommended components or from the Visual Studio installer.
UATHelper: Packaging (Windows): Took 2.01s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\raysh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+GAMES+UE_5.3\UBT-Grid-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 6s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

I’ve tried a blank project. The blank project works fine. However, as soon as I enable any plugins (like paper zd), it also results in an unknown error. I don’t know if this is the issue only for versions above 5.0. The same error also occurs on 5.1.

I’m no programmer, I need help to figure this out.

just check the more detailed log as mentioned by UATHelper, it usually has an answer inside:

C:\Users\raysh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPIC+GAMES+UE_5.3\UBT-Grid-Win64-Development.txt

I asked around and turned out that the error was caused by the outdated SKD. Installed the latest version the problem was gone.