Cannot package project due to pin being missing, when it's not actually missing

Hello! I’m trying to package my game for testing purposes, yet I cannot due to a persistent problem I’ve had for a while where, when I open the Unreal editor, I get this error in a particular blueprint:

Screenshot 2024-03-12 162638

In use pin In Text no longer exists on node Create Widget . Please refresh node or break links to remove pin.

I can get rid of the error in-editor just by refreshing the node and recompiling the blueprint. Then it works fine.

Screenshot 2024-03-12 163006

I have had to do this every time I’ve reopened my project up until now. I did not realise that it would affect how I package the project however as now every time I try to package it, it fails due to this error. I have no idea how to fix it though as I’ve only had a temporary fix for this error up until now. I’ve tried to find help online already but most people with the same issue are mainly using C++ for their project when my project only uses blueprints. If anyone has any idea of what I can do to fix this error, it would be great to know. Thank you very much!!

Try to do a fix up redirectors:
image

And then Validate Assets to test it out directly.

Otherwise you could rename the variable pin like In_Text something like that.

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The renaming of the variable fixed it, thank you so much!!! =)

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