Not quite sure whats wrong… Its not even giving me a Visual Studio line that was wrong and well my visual studio compiles just fine no errors at all. Im running the UnrealFront End btw!
Running AutomationTool…
Program.Main: CWD=D:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Users/dark5/Documents/Unreal Projects/darkstorm/darkstorm.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=MainMenu_Level+Insertion_Room+Insertion_Room_Audio+Insertion_Room_MasterAudio+VR_01+VR_02+VR_03+VR_Encounters+VR_Hub+VR_Master+VR_StealthTraining+VR_Tutorial+VR_WeaponsTraining+VR_WorldOutline -unversionedcookedcontent -compressed -stage -deploy -cmdline=MainMenu_Level -Messaging -device=Windows@DARK-AWESOME -addcmdline=-SessionId=2482BF7C46C7E5A85303EE9DCB29D89F -SessionOwner=dark5 -SessionName=‘Dark Storm VR Missions’ -run -nokill
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=False
Automation.Process: Setting up command environment.
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.9/Engine/Programs/AutomationTool/Saved
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Program Files/Epic Games/4.9/Engine/Programs/AutomationTool/Saved/)
WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework
CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework
WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
ProjectUtils.CleanupFolders: Cleaning up project rules folder
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Rules)
Automation.Process: Compiling scripts.
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
BuildCookRun.SetupParams: Setting up ProjectParams for D:\Users\dark5\Documents\Unreal Projects\darkstorm\darkstorm.uproject
ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: D:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Rules\UATRules-659883056.dll
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Users\dark5\Documents\Unreal Projects\darkstorm\ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Users\dark5\Documents\Unreal Projects\darkstorm\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=darkstorm
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCName=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=True
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=MainMenu_Level+Insertion_Room+Insertion_Room_Audio+Insertion_Room_MasterAudio+VR_01+VR_02+VR_03+VR_Encounters+VR_Hub+VR_Master+VR_StealthTraining+VR_Tutorial+VR_WeaponsTraining+VR_WorldOutline
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=MainMenu_Level+Insertion_Room+Insertion_Room_Audio+Insertion_Room_MasterAudio+VR_01+VR_02+VR_03+VR_Encounters+VR_Hub+VR_Master+VR_StealthTraining+VR_Tutorial+VR_WeaponsTraining+VR_WorldOutline
ProjectParams.ValidateAndLog: Pak=False
ProjectParams.ValidateAndLog: Package=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Users\dark5\Documents\Unreal Projects\darkstorm\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Users\dark5\Documents\Unreal Projects\darkstorm\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Users\dark5\Documents\Unreal Projects\darkstorm\Binaries\Win64\darkstorm.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Users\dark5\Documents\Unreal Projects\darkstorm\Binaries\Win64\darkstorm.exe
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=False
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=D:\Users\dark5\Documents\Unreal Projects\darkstorm\darkstorm.uproject
ProjectParams.ValidateAndLog: Rocket=True
ProjectParams.ValidateAndLog: Run=True
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=darkstorm
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesCEF3=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
Project.Build: ********** BUILD COMMAND STARTED **********
UE4Build.Build: XGE was requested, but is unavailable, so we won’t use it.
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic: False
UE4Build.Build: ************************* ForceNonUnity:False
UE4Build.Build: ************************* ForceDebugInfo: False
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
CommandUtils.Run: Run: D:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe darkstorm Win64 Development “D:\Users\dark5\Documents\Unreal Projects\darkstorm\darkstorm.uproject” -noxge -generatemanifest -rocket -NoHotReloadFromIDE
CommandUtils.Run: Run: Took 0.9555818s to run UnrealBuildTool.exe, ExitCode=0
UE4Build.PrepareManifest: Copied UBT manifest to D:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\UBTManifest.0.xml
CommandUtils.Run: Run: D:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe darkstorm Win64 Development “D:\Users\dark5\Documents\Unreal Projects\darkstorm\darkstorm.uproject” -noxge -rocket -NoHotReloadFromIDE -ignorejunk
UnrealBuildTool: Parsing headers for darkstorm
UnrealBuildTool: Running UnrealHeaderTool “D:\Users\dark5\Documents\Unreal Projects\darkstorm\darkstorm.uproject” “D:\Users\dark5\Documents\Unreal Projects\darkstorm\Intermediate\Build\Win64\darkstorm\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed
UnrealBuildTool: D:/Development Software/Epic Games/4.9/Engine/Source/Runtime/CoreUObject/Classes/Object.h(281) : Immutable is being phased out in favor of SerializeNative, and is only legal on the mirror structs declared in UObject
UnrealBuildTool: Error: Failed to generate code for darkstorm - error code: OtherCompilationError (5)
UnrealBuildTool: UnrealHeaderTool failed for target ‘darkstorm’ (platform: Win64, module info: D:\Users\dark5\Documents\Unreal Projects\darkstorm\Intermediate\Build\Win64\darkstorm\Development\UnrealHeaderTool.manifest).
CommandUtils.Run: Run: Took 1.7438443s to run UnrealBuildTool.exe, ExitCode=5
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): D:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe darkstorm Win64 Development “D:\Users\dark5\Documents\Unreal Projects\darkstorm\darkstorm.uproject” -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2015.10.28-16.08.54.txt’
Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCommand.Execute() at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) at AutomationTool.Automation.Process(String[] CommandLine) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(Action1 Main, Object Param)
at AutomationTool.Program.Main()
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=5
Domain_ProcessExit
copying UAT log files…
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED