Not quite sure whats wrong… Its not even giving me a Visual Studio line that was wrong and well my visual studio compiles just fine no errors at all. Im running the UnrealFront End btw!
Running AutomationTool…
Program.Main: CWD=D:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/Users/dark5/Documents/Unreal Projects/darkstorm/darkstorm.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=MainMenu_Level+Insertion_Room+Insertion_Room_Audio+Insertion_Room_MasterAudio+VR_01+VR_02+VR_03+VR_Encounters+VR_Hub+VR_Master+VR_StealthTraining+VR_Tutorial+VR_WeaponsTraining+VR_WorldOutline -unversionedcookedcontent -compressed -stage -deploy -cmdline=MainMenu_Level -Messaging -device=Windows@DARK-AWESOME -addcmdline=-SessionId=2482BF7C46C7E5A85303EE9DCB29D89F -SessionOwner=dark5 -SessionName=‘Dark Storm VR Missions’ -run -nokill
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=False
Automation.Process: Setting up command environment.
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Epic Games/4.9/Engine/Programs/AutomationTool/Saved
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Program Files/Epic Games/4.9/Engine/Programs/AutomationTool/Saved/)
WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework
CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework
WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
ProjectUtils.CleanupFolders: Cleaning up project rules folder
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Rules)
Automation.Process: Compiling scripts.
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
BuildCookRun.SetupParams: Setting up ProjectParams for D:\Users\dark5\Documents\Unreal Projects\darkstorm\darkstorm.uproject
ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: D:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Rules\UATRules-659883056.dll
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Users\dark5\Documents\Unreal Projects\darkstorm\ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Users\dark5\Documents\Unreal Projects\darkstorm\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=darkstorm
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCName=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=True
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=MainMenu_Level+Insertion_Room+Insertion_Room_Audio+Insertion_Room_MasterAudio+VR_01+VR_02+VR_03+VR_Encounters+VR_Hub+VR_Master+VR_StealthTraining+VR_Tutorial+VR_WeaponsTraining+VR_WorldOutline
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=MainMenu_Level+Insertion_Room+Insertion_Room_Audio+Insertion_Room_MasterAudio+VR_01+VR_02+VR_03+VR_Encounters+VR_Hub+VR_Master+VR_StealthTraining+VR_Tutorial+VR_WeaponsTraining+VR_WorldOutline
ProjectParams.ValidateAndLog: Pak=False
ProjectParams.ValidateAndLog: Package=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Users\dark5\Documents\Unreal Projects\darkstorm\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Users\dark5\Documents\Unreal Projects\darkstorm\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Users\dark5\Documents\Unreal Projects\darkstorm\Binaries\Win64\darkstorm.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Users\dark5\Documents\Unreal Projects\darkstorm\Binaries\Win64\darkstorm.exe
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=False
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=D:\Users\dark5\Documents\Unreal Projects\darkstorm\darkstorm.uproject
ProjectParams.ValidateAndLog: Rocket=True
ProjectParams.ValidateAndLog: Run=True
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=darkstorm
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesCEF3=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
Project.Build: ********** BUILD COMMAND STARTED **********
UE4Build.Build: XGE was requested, but is unavailable, so we won’t use it.
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic: False
UE4Build.Build: ************************* ForceNonUnity:False
UE4Build.Build: ************************* ForceDebugInfo: False
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
CommandUtils.Run: Run: D:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe darkstorm Win64 Development “D:\Users\dark5\Documents\Unreal Projects\darkstorm\darkstorm.uproject” -noxge -generatemanifest -rocket -NoHotReloadFromIDE
CommandUtils.Run: Run: Took 0.9555818s to run UnrealBuildTool.exe, ExitCode=0
UE4Build.PrepareManifest: Copied UBT manifest to D:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\UBTManifest.0.xml
CommandUtils.Run: Run: D:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe darkstorm Win64 Development “D:\Users\dark5\Documents\Unreal Projects\darkstorm\darkstorm.uproject” -noxge -rocket -NoHotReloadFromIDE -ignorejunk
UnrealBuildTool: Parsing headers for darkstorm
UnrealBuildTool: Running UnrealHeaderTool “D:\Users\dark5\Documents\Unreal Projects\darkstorm\darkstorm.uproject” “D:\Users\dark5\Documents\Unreal Projects\darkstorm\Intermediate\Build\Win64\darkstorm\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed
UnrealBuildTool: D:/Development Software/Epic Games/4.9/Engine/Source/Runtime/CoreUObject/Classes/Object.h(281) : Immutable is being phased out in favor of SerializeNative, and is only legal on the mirror structs declared in UObject
UnrealBuildTool: Error: Failed to generate code for darkstorm - error code: OtherCompilationError (5)
UnrealBuildTool: UnrealHeaderTool failed for target ‘darkstorm’ (platform: Win64, module info: D:\Users\dark5\Documents\Unreal Projects\darkstorm\Intermediate\Build\Win64\darkstorm\Development\UnrealHeaderTool.manifest).
CommandUtils.Run: Run: Took 1.7438443s to run UnrealBuildTool.exe, ExitCode=5
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): D:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET\UnrealBuildTool.exe darkstorm Win64 Development “D:\Users\dark5\Documents\Unreal Projects\darkstorm\darkstorm.uproject” -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2015.10.28-16.08.54.txt’
Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) at BuildCookRun.DoBuildCookRun(ProjectParams Params) at BuildCommand.Execute() at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) at AutomationTool.Automation.Process(String[] CommandLine) at AutomationTool.Program.MainProc(Object Param) at AutomationTool.InternalUtils.RunSingleInstance(Action
1 Main, Object Param)
at AutomationTool.Program.Main()
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=5
Domain_ProcessExit
copying UAT log files…
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED