Hello, I see this issue coming up numerous times, but none of the fixes work for me. I have Unreal 5.0.3 installed under Windows 10.
The problem is the following: after reinstalling Windows and installing UE 5.0.3 I cannot package a Windows build due to an SDK error.
In the devices list, it seems that Unreal sees the SDK it needs.
I can also force update device, and Unreal will report that SDK is successfully installed.
Yet, after restart it always goes down like this:
List of sdks with dotnet --list-sdks command is the following:
What I tried:
- Installing NET 3.1 runtimes;
- Installing Visual Studio and its individual components as described in video tutorials;
- Installing NET 7.0 SDK separately;
- Installing Windows 10 SDK;
- Editing environmental variables to incude path to Unreal’s built-in 3.1 SDK;
- Reinstalling Unreal.
What else can I do? Why cannot Unreal see the built-in SDK it comes with? I spent hours trying to resolve this, but nothing helps.