Cannot package for Android 4.22

Hello, there!

When packaging a project I wait a long time but nothing happens.

Log:

LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.164287
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +6:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.22-CL-7053642
LogInit: Engine Version: 4.22.3-7053642+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Net CL: 5660361
LogInit: OS: Windows 7 (Service Pack 1), CPU: Intel(R) Pentium(R) CPU G620 @ 2.60GHz, GPU: NVIDIA GeForce GT 430
LogInit: Compiled (64-bit): Jun 18 2019 03:09:11
LogInit: Compiled with Visual C++: 19.16.27025.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line: -EpicPortal -epicusername=GoshaM -epicuserid=f9afc63dfdde4565a6695bde1813f62c -epiclocale=ru-RU
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.22/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 4 GB [4276842496 / 4294967296 / 4], which maps to Smallest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Config/Windows/Engine.ini]
LogInit: Computer: WIN-VBG1KR6BIVI
LogInit: User: IgorRembo
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =2.533378 MHz
LogMemory: Memory total: Physical=4.0GB (4GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 98.27 MB used, 98.27 MB peak
LogMemory: Process Virtual Memory: 91.88 MB used, 91.88 MB peak
LogMemory: Physical Memory: 2419.60 MB used, 1659.12 MB free, 4078.71 MB total
LogMemory: Virtual Memory: 501.85 MB used, 8388106.00 MB free, 8388608.00 MB total
LogInit: Using OS detected language (ru-RU).
LogInit: Using OS detected locale (ru-RU).
LogTextLocalizationManager: No specific localization for ‘ru-RU’ exists, so the ‘ru’ localization will be used.
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/ru/Editor.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/ru/Keywords.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/ru/Category.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/ru/ToolTips.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/ru/Engine.locres’ could not be opened for reading!
LogWindows: Failed to load ‘shcore.dll’ (GetLastError=126)
LogWindows: File ‘shcore.dll’ does not exist
LogInit: Setting process to DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GT 430’ (Feature Level 11_0)
LogD3D11RHI: 969/0/1783 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0xde1 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GT 430’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GT 430’ (P:0 D:0)
LogWindows: 2. ‘RDPDD Chained DD’ (P:0 D:0)
LogWindows: 3. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
LogWindows: 4. ‘RDP Reflector Display Driver’ (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:2
LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 430
LogD3D11RHI: Driver Version: 391.35 (internal:23.21.13.9135, unified:391.35)
LogD3D11RHI: Driver Date: 3-23-2018
LogRHI: Texture pool is 678 MB (70% of 969 MB)
LogD3D11RHI: Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
LogD3D11RHI: Async texture creation enabled
LogRendererCore: FGlobalReadBuffer::InitRHI
LogRendererCore: FGlobalReadBuffer::InitRHI
LogRendererCore: FGlobalReadBuffer::InitRHI
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (…/…/…/…/…/…/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Intermediate/Shaders/WorkingDirectory/2904/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/IgorRembo/AppData/Local/Temp/UnrealShaderWorkingDir/E1FAB08748F10C49E4B119A112E05AFC/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.13s 72MB C:/Users/IgorRembo/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/IgorRembo/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/IgorRembo/Documents/Unreal Projects/Mobilp/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/IgorRembo/Documents/Unreal Projects/Mobilp/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/IgorRembo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using FreeType 2.6.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0388 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: Mobilp 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 641215931)
LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.084977 seconds
LogUObjectArray: 42205 objects as part of root set at end of initial load.
LogUObjectAllocator: 7325032 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Динамики (Устройство с поддержкой High Definition Audio)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.18s 72MB C:/Users/IgorRembo/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogInit: Warning: CVar named ‘r.MobileHDR’ marked up in RendererSettings was not found or is set to read-only
LocalizationService: Localization service is disabled
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
LogFileCache: Scanning file cache for directory ‘C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Content/’ took 0.01s
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 0
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 2.83ms
LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
LogSkeletalMesh: Building Skeletal Mesh SK_Mannequin…
LogSkeletalMesh: Built Skeletal Mesh [0.02s] /Game/Mannequin/Character/Mesh/SK_Mannequin.SK_Mannequin
LogMaterial: Display: Missing cached shader map for material CubeMaterial, compiling.
LogMaterial: Display: Missing cached shader map for material M_UE4Man_Body, compiling.
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start
LogAnimationCompression: Recompressing (AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start) using current/default (AnimCompress_RemoveLinearKeys_6) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop
LogAnimationCompression: Recompressing (AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_Loop.ThirdPersonJump_Loop) using current/default (AnimCompress_RemoveLinearKeys_4) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_End.ThirdPersonJump_End
LogAnimationCompression: Recompressing (AnimSequence /Game/Mannequin/Animations/ThirdPersonJump_End.ThirdPersonJump_End) using current/default (AnimCompress_BitwiseCompressOnly_1) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Mannequin/Animations/ThirdPersonWalk.ThirdPersonWalk
LogAnimationCompression: Recompressing (AnimSequence /Game/Mannequin/Animations/ThirdPersonWalk.ThirdPersonWalk) using current/default (AnimCompress_RemoveLinearKeys_0) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Mannequin/Animations/ThirdPersonRun.ThirdPersonRun
LogAnimationCompression: Recompressing (AnimSequence /Game/Mannequin/Animations/ThirdPersonRun.ThirdPersonRun) using current/default (AnimCompress_RemoveLinearKeys_7) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Mannequin/Animations/ThirdPersonIdle.ThirdPersonIdle
LogAnimationCompression: Recompressing (AnimSequence /Game/Mannequin/Animations/ThirdPersonIdle.ThirdPersonIdle) using current/default (AnimCompress_RemoveLinearKeys_3) bFirstRecompressUsingCurrentOrDefault(1) bTryAlternateCompressor(0) IsCompressedDataValid(0)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 3.82ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,191ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 1.566
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.001648 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Content/Developers/IgorRembo/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0132 seconds. Added 2732 classes and 659 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.000195 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000164 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.015207 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 852x372 Format 10 NumSamples 1 (Frame:1).
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: Window ‘Tutorials’ being destroyed
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 18.44 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 14.6051 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000072 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.015816 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall9)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
LogEditorActor: Deleted 1 Actors (0.079 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall11)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
LogEditorActor: Deleted 1 Actors (0.047 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall7)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms
LogEditorActor: Deleted 1 Actors (0.048 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall10)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
LogEditorActor: Deleted 1 Actors (0.046 secs)
LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: ThirdPersonCharacter_C
LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
LogEditorActor: Deleted 1 Actors (0.153 secs)
LogEditorViewport: Clicking on Actor (LMB): DocumentationActor (DocumentationActor1)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: DocumentationActor
LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
LogEditorActor: Deleted 1 Actors (0.047 secs)
LogEditorViewport: Clicking on Actor (LMB): TextRenderActor (TextRenderActor)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: TextRenderActor
LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms
LogEditorActor: Deleted 1 Actors (0.046 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (CubeMesh)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
LogEditorActor: Deleted 1 Actors (0.045 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Linear_Stair_StaticMesh)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
LogEditorActor: Deleted 1 Actors (0.045 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (RightArm_StaticMesh)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
LogEditorActor: Deleted 1 Actors (0.045 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Bump_StaticMesh)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
LogEditorActor: Deleted 1 Actors (0.045 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (LeftArm_StaticMesh)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
LogEditorActor: Deleted 1 Actors (0.047 secs)
LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Ramp_StaticMesh)
Cmd: DELETE
Cmd: ACTOR DELETE
LogEditorActor: Deleted Actor: StaticMeshActor
LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
LogEditorActor: Deleted 1 Actors (0.045 secs)
LogSlate: FSceneViewport::OnFocusLost() reason 2
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LogUObjectHash: Compacting FUObjectHashTables data took 2.56ms
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
TextureStreamingBuild: Display: Compiling optional shaders took 3.024 seconds.
LogLevel: Display: Export Material TexCoord Scales took 0.014 seconds.
TextureStreamingBuild: Display: Build Texture Streaming took 0.014 seconds.
LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
LightingResults: New page: Lighting Build - 17 дек. 2019 г., 12:57:22
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 2904
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
Cmd: MAP CHECK DONTDISPLAYDIALOG
MapCheck: New page: ThirdPersonExampleMap - 17 дек. 2019 г., 12:57:35
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 137,29ms to complete.
LogEditorBuildUtils: Build time 0:17
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_0, compiling.
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_0, compiling.
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer CubeMaterial, compiling.
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer CubeMaterial, compiling.
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer WorldGridMaterial, compiling. Is special engine material.
LogMaterial: Display: Missing cached shader map for material FLightmassMaterialRenderer WorldGridMaterial, compiling. Is special engine material.
LogShaderCompilers: Display: Shaders left to compile 10
LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
Job is a success!
LogSlate: Took 0.028889 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.018s
LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
LogVolumetricLightmapImport: BrickData 150x5x5 = 0.1Mb
LogVolumetricLightmapImport: Bricks at Level
LogVolumetricLightmapImport: 0: 3.3% covering 100.0% of volume
LogVolumetricLightmapImport: 1: 13.3% covering 6.3% of volume
LogVolumetricLightmapImport: 2: 83.3% covering 0.6% of volume
LogTexture: Display: Building textures: SkyOcclusion1_1 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap1_1 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_1_1 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion1_2 (AutoDXT, 64X32)
LogTexture: Display: Building textures: HQ_Lightmap1_2 (AutoDXT, 64X64)
LogTexture: Display: Building textures: LQ_Lightmap_1_2 (DXT1, 64X64)
LogTexture: Display: Building textures: ShadowMapTexture2D_3 (G8, 32X32)
LogTexture: Display: Building textures: ShadowMapTexture2D_2 (G8, 512X512)
Lightmass on WIN-VBG1KR6BIVI: 7.90 sec total, 326 ms importing, 17 ms setup, 976 ms photons, 6.55 sec processing, 0 ms extra exporting [2/2 mappings]. Threads: 13.1 sec total, 4.36 sec processing.
LogStaticLightingSystem: ThirdPersonExampleMap_BuiltData storing lightmap data for 2 meshes in 2 LightmapResourceClusters (1.0 Meshes per cluster).
LogUObjectHash: Compacting FUObjectHashTables data took 2.65ms
LogStaticLightingSystem: Illumination: 35.8 sec (269 ms encoding lightmaps, 290 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 2.7 MB (2.7 MB streaming, 0.0 MB non-streaming), 4 textures
LogStaticLightingSystem: Shadowmap texture memory: 0.3 MB (0.3 MB streaming, 0.0 MB non-streaming), 2 textures
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 0
Primitives with unbuilt interactions: 0
LogSlate: FSceneViewport::OnFocusLost() reason 2
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: ThirdPersonExampleMap - 17 дек. 2019 г., 12:57:58
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,522ms to complete.
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogUObjectHash: Compacting FUObjectHashTables data took 2.08ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/ThirdPersonExampleMapD2E8D6814C9F4FB66DBBBA9A2AB33A14.tmp’ to ‘…/…/…/…/…/…/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap’
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Saved/ThirdPersonExampleMap_BuiltData736D3F7E433628A50306FB904B545195.tmp’ to ‘…/…/…/…/…/…/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset’
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogTemp: Repeating last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (17 дек. 2019 г., 12:58:03)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.070265s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.008425s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.080334s)
LogGarbage: Warning: GC detected illegal reference to PIE object from content [possibly via [todo]]:
LogGarbage: Warning: PIE object: World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap
LogGarbage: Warning: NON-PIE object: UnrealEdEngine /Engine/Transient.UnrealEdEngine_0
LogUObjectHash: Compacting FUObjectHashTables data took 2.89ms
LogInit: XAudio2 using ‘Динамики (Устройство с поддержкой High Definition Audio)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.12.17-06.58.03
LogWorld: Bringing up level for play took: 0.001043
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0006 seconds. Added 20 classes and 0 folders.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0,965
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPlayLevel: Display: Shutting down PIE online subsystems
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogUObjectHash: Compacting FUObjectHashTables data took 3.04ms
LogPlayLevel: Display: Destroying online subsystem :Context_4
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: Window ‘Plugins’ being destroyed
LogSlate: Window ‘Plugins’ being destroyed
LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
UATHelper: Packaging (Android (ETC1)): Running AutomationTool…
UATHelper: Packaging (Android (ETC1)): Parsing command line: -ScriptsForProject=“C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Mobilp.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/IgorRembo/Documents/Unreal Projects/Mobilp/Mobilp.uproject” -cook -stage -archive -archivedirectory=C:/Users/IgorRembo/Desktop/Packag
e -package -clientconfig=Development -ue4exe=“C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -utf8output
UATHelper: Packaging (Android (ETC1)): Setting up ProjectParams for C:\Users\IgorRembo\Documents\Unreal Projects\Mobilp\Mobilp.uproject
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: Took 0.011802 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Android (ETC1)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Android (ETC1)): Running UE4Editor Cook for project C:\Users\IgorRembo\Documents\Unreal Projects\Mobilp\Mobilp.uproject
UATHelper: Packaging (Android (ETC1)): Commandlet log file is C:\Program Files\Epic Games\UE_4.22\Engine\Programs\AutomationTool\Saved\Cook-2019.12.17-07.01.54.txt
UATHelper: Packaging (Android (ETC1)): Running: C:\Program Files\Epic Games\UE_4.22\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\IgorRembo\Documents\Unreal Projects\Mobilp\Mobilp.uproject” -run=Cook -TargetPlatform=Android_ETC1 -fileopenlog -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.22\Engine\Programs\AutomationTool\Saved\Cook-2019.12.17-07
.01.54.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Android (ETC1)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Android (ETC1)): LogInit: Display: Running engine for game: Mobilp
UATHelper: Packaging (Android (ETC1)): LogHAL: Display: Platform has ~ 4 GB [4276842496 / 4294967296 / 4], which maps to Smallest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
UATHelper: Packaging (Android (ETC1)): LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
UATHelper: Packaging (Android (ETC1)): LogTargetPlatformManager: Display: Building Assets For Android_ETC1
UATHelper: Packaging (Android (ETC1)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Android (ETC1)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Android (ETC1)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Android (ETC1)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/IgorRembo/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Android (ETC1)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Android (ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (Android (ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (Android (ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (Android (ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (Android (ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (Android (ETC1)): LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
UATHelper: Packaging (Android (ETC1)): LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
UATHelper: Packaging (Android (ETC1)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
UATHelper: Packaging (Android (ETC1)): LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
UATHelper: Packaging (Android (ETC1)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Android (ETC1)): LogCook: Display: Mobile HDR setting 0
UATHelper: Packaging (Android (ETC1)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Android (ETC1)): LogCook: Display: Discovering localized assets
UATHelper: Packaging (Android (ETC1)): LogCook: Display: Cooked content cleared for platform Android_ETC1
UATHelper: Packaging (Android (ETC1)): LogCook: Display: Unable to read previous cook inisettings for platform Android_ETC1 invalidating cook
UATHelper: Packaging (Android (ETC1)): LogCook: Display: Sandbox cleanup took 0.108 seconds for platforms Android_ETC1 iterative false
LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (53.851 sec). This should never happen. Something is wrong with the timer delegate!
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: FSceneViewport::OnFocusLost() reason 0

The same thing on other versions (4.23, 4.24). Log changes, but does not show an error. Infinite packaging. Often shows such last lines of a log:
LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)

What settings should be set: minimum SDK, target SDK, SDK NDK IP Level ?

Even the last line Log: LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (53.851 sec). This should never happen. Something is wrong with the timer delegate!