Cannot package due to intermediate files in source distribution (UE4.2.0)

I submitted a clean source distribution into Perforce and then tried to package our game for Windows.

I got “access denied” messages for the following files which I needed to remove from Perforce to get the packaging process to succeed:

Engine/Binaries/DotNET/AutomationTool.exe
Engine/Binaries/DotNET/DotNETUtilities.dll
Engine/Binaries/DotNET/DotNETUtilities.XML

I believe these are intermediate files being generated during packaging and should not be part of the source distribution.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!