I got the latest master source 4.11.0 from github and was able to compile it . The engine works as expected , but when i try to package any kind of project it will always result in “PackagingResults:Error: Error Unknown Error” . Below is the core error prone log from the console before it apparently fails .
InternalUtils.SafeCopyFile: WARNING: Failed to copy E:\Epic\UnrealEngine\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3PROFILE_x64.pdb to C:\Users\mansoor\Documents\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binary MainFrameActions: Packaging (Windows (64-bit)): es\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3PROFILE_x64.pdb, deleting, waiting 10s and retrying. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file 'E:\Epic\UnrealEngine\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013\PhysX3PROFILE_x64.pdb'.
It seems , during packaging the engine is trying to copy PhysX3PROFILE_x64.pdb to the project build but it cannot find it hence returning an error . Can somebody help me explain with this issue and how to fix it ? I badly need it to work because im using pull request #1552 (Toon Shader) .
Compiled the engine in visual studio 2013.