I have made a plugin that I want to package, but I am unable to. The output log states:
LogPluginBuilder: Building plugin for target platforms: Android, IOS, Linux, LinuxArm64, Win64
LogPluginBuilder: Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” UnrealGame Android Development -Project=C:\UE5\BTPlusPlugin\Build\BuiltPlugins\BehaviorTreePlus_5.2\HostProject\HostProject.uproject -plugin=C:\UE5\BTPlusPlugin\Build\BuiltPlugins\BehaviorTreePlus_5.2\HostProject\Plugins\BehaviorTreePlus\BehaviorTreePlus.uplugin -noubtmakefiles -manifest=C:\UE5\BTPlusPlugin\Build\BuiltPlugins\BehaviorTreePlus_5.2\HostProject\Saved\Manifest-Unrea
lGame-Android-Development.xml -nohotreload -architectures=arm64 -log=“C:\Users\ADMIN\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-UnrealGame-Android-Development.txt”
LogPluginBuilder: Log file: C:\Users\ADMIN\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-UnrealGame-Android-Development.txt
LogPluginBuilder: Platform Android is not a valid platform to build. Check that the SDK is installed properly.
LogPluginBuilder: Took 0,8936889s to run dotnet.exe, ExitCode=6
LogPluginBuilder: UnrealBuildTool failed. See log for more details. (C:\Users\ADMIN\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-UnrealGame-Android-Development.txt)
LogPluginBuilder: AutomationTool executed for 0h 1m 21s
LogPluginBuilder: AutomationTool exiting with ExitCode=6 (6)
LogPluginBuilder: ----------------------------------------------------------------------------------------------------
LogPluginBuilder: Error: [Return Code] 6
I have tried traditional packaging and Plugin Builder with Windows64 as the only selected option. Both result in the same message. In Project Settings, both locations of Android SDK are empty, since I never worked with Android in Unreal. Any idea how to get rid of that?