Cannot open UE4Editor.lib trying to build a plugin

Hi! I have received a plugin and I try to build but It gives me this errors:

Microsoft (R) Build Engine version 17.0.0+c9eb9dd64 for .NET Framework Copyright (C) Microsoft Corporation. All rights reserved. Building the projects in this solution one at a time. To enable parallel build, please add the "-m" switch. Build has started Squeez cannot open input file 'C:\Program Files\Epic Games\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.lib' Microsoft.MakeFile.targets(44, 5): [MSB3073] The command ""C:\Program Files\Epic Games\UE_4.26\Engine\Build\BatchFiles\Build.bat" SqueezEditor Win64 Development -Project="G:\Squeez\Squeez.uproject" -WaitMutex -FromMsBuild" exited with code 6.

How are you trying to build it?

-delete binaries,intermediate and DerivedDataCache folders
-delete sln file and regenerate it
-double click on the sln (linked to rider) once open just regular build (shift+ctrl+B)

Anyway I think the problem is different types of engine. Same version numbers but original engine
is an open source compiled version and my engine is regular installed version.

the project uses a module called ‘Launch’ and my engine dont have that module.

Anyway I just opened the source code and re did all I needed in a different way in my own project.

Main problem is that the original project uses AAR libraries and my engine dont support the way it handles it (I dont know why), but I just extracted the inside JARS and is working.

All I did is not the most elegant solution but it worked :slight_smile: