Hello,
I’m trying to build project for 4.13.1. I’m constantly getting the same error cannot open source file “Online.h”. I tried everything that I found on forums. This is my build file:
PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore", "AssetRegistry", "AIModule", "GameplayTasks" });
// Uncomment if you are using Slate UI
PrivateDependencyModuleNames.AddRange(new string] { "Slate", "SlateCore", "Json" });
// Uncomment if you are using online features
PrivateDependencyModuleNames.AddRange (new string] { "OnlineSubsystem", "OnlineSubsystemUtils" });
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
DynamicallyLoadedModuleNames.AddRange(
new string] {
"OnlineSubsystemNull",
"NetworkReplayStreaming",
"NullNetworkReplayStreaming",
"HttpNetworkReplayStreaming"
}
);
PrivateIncludePathModuleNames.AddRange(
new string] {
"NetworkReplayStreaming"
}
);
I’ve rebuilt entire solution and even add to uproject:
"Plugins":
{
"Name": "OnlineSubsystem",
"Enabled": true
},
{
"Name": "OnlineFramework",
"Enabled": true
}
]
It looks like NMake paths does not include relevant paths. I took the source from Microsoft UWP branch. Please help.