So as title says, I’ve got a save and load system that gets the level name on BeginPlay in CharacterBP as pictured below:
And the following is my load game setup:
The issue is that load game calls repeatedly as if it’s on EventTick (I put a print to debug) and I’ve checked references to load game everywhere. It’s not being called externally.
I did find however, that if I remove the ‘open level’ node in the loadgame blueprint, everything loads once. So I tried to make a new ‘loadgame’ function to see if it was something else (It wasn’t). When that didn’t work, I tried an ‘isset’ function on begin play to see if save data exists for saved level. So instead of opening level from load game, I tried to open level from the main characterBP. As soon as ‘OpenLevel’ is introduced, everything in load game starts being called every second or so.
If required I can provide more screenshots.
Can anyone help? I’m really lost here and would like to figure out why it isn’t working.