Disclaimer: I’m a Unix/Linux programmer so apologies upfront if this is a basic Windows thing…
For testing I am using Unreal 4.25 with a freshly installed ThirdPerson project and nothing else. I’ve tested with Vivox Unreal plugins and have installed it specific to a single project (Unreal sees the plugin and shows it active). I’ve also tested on two separate machines, with the second one being a fresh install of Visual Studio and Unreal 4.25. The demo program Vivox supplies (ShooterGame) works great, so I assume it must be some configuration issue.
After adding #include “VivoxCore.h” (and nothing else) to my code and building with Visual Studio it returns:
… fatal error C1083: Cannot open include file: ‘VivoxCore.h’: No such file or directory
If I put in the full path #include “…/…/…/Plugins/VivoxCoreUE4Plugin/Source/VivoxCore/Public/VivoxCore.h” then the error moves to VivoxCore.h:
… fatal error C1083: Cannot open include file: ‘Vxc.h’: No such file or directory
It seems like an include path issue, but have used “Generate Visual Studio project files” and it didn’t fix anything. One thing I noticed that Visual Studio’s Include Directories look very different between my test program and ShooterGame, even after using “Generate Visual Studio project files” on both of them.
Note: Adding Include Directories for the “missing” header files just raises other errors, so there’s something else I’m missing.
Thank you for any assistance!