Hi,
I’m getting an error when i’m trying to include SGraphNodeAnimState header file.
Error message : Error C1083 Cannot open include file: ‘AnimationStateNodes/SGraphNodeAnimState.h’: No such file or directory.
I’ve added “GraphEditor/Private” path to private include paths in my PluginName.Builds.cs.
This is what my Build.cs looks like. Am i missing something?
using UnrealBuildTool;
public class StoryEditorModule : ModuleRules
{
public StoryEditorModule(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string] {
"StoryEditorModule/Public"
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string] {
"StoryEditorModule/Private",
"GraphEditor/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
"AssetTools",
"StoryModule",
"UnrealEd",
"EditorStyle",
"GraphEditor",
"Kismet",
}
);
}
}