Cannot Open Engine

Okay so I open the engine from Epic Game Launcher and suddenly crashes on me and it gives me this error log, please can someone help me out.

Log file open, 12/18/17 21:22:47
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-1507979090) SRandInit(-1507979090).
LogInit: Read version file with build ID ‘3709383’
LogInit: Overriding engine version to CL 3794801, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID ‘3709383’
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.570307
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3794801
LogInit: Engine Version: 4.18.2-3794801+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (64-bit): Dec 8 2017 02:04:53
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line: -EpicPortal
LogInit: Base directory: G:/ Files/home/Private/Unreal Engine 4/UE_4.18/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.12.18-21.22.51:543][ 0]LogInit: Selected Device Profile: [Windows]
[2017.12.18-21.22.51:543][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.12.18-21.22.51:597][ 0]LogInit: Computer: COMEDYGTV
[2017.12.18-21.22.51:597][ 0]LogInit: User:
[2017.12.18-21.22.51:597][ 0]LogInit: CPU Page size=4096, Cores=2
[2017.12.18-21.22.51:597][ 0]LogInit: High frequency timer resolution =2.360026 MHz
[2017.12.18-21.22.51:598][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx)
[2017.12.18-21.22.51:598][ 0]LogMemory: Platform Memory Stats for Windows
[2017.12.18-21.22.51:598][ 0]LogMemory: Process Physical Memory: 271.67 MB used, 271.67 MB peak
[2017.12.18-21.22.51:598][ 0]LogMemory: Process Virtual Memory: 265.20 MB used, 265.20 MB peak
[2017.12.18-21.22.51:598][ 0]LogMemory: Physical Memory: 2126.15 MB used, 1860.05 MB free, 3986.20 MB total
[2017.12.18-21.22.51:598][ 0]LogMemory: Virtual Memory: 635.84 MB used, 1860.05 MB free, 134217728.00 MB total
[2017.12.18-21.22.52:498][ 0]LogInit: Using OS detected language (en-US).
[2017.12.18-21.22.52:498][ 0]LogInit: Using OS detected locale (en-US).
[2017.12.18-21.22.52:519][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2017.12.18-21.22.54:016][ 0]LogInit: Setting process to per monitor DPI aware
[2017.12.18-21.23.02:955][ 0]LogD3D11RHI: D3D11 adapters:
[2017.12.18-21.23.02:978][ 0]LogD3D11RHI: 0. ‘Intel(R) HD Graphics’ (Feature Level 11_0)
[2017.12.18-21.23.02:978][ 0]LogD3D11RHI: 64/0/1728 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2017.12.18-21.23.02:982][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.12.18-21.23.02:982][ 0]LogD3D11RHI: 0/0/1993 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.12.18-21.23.02:982][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.12.18-21.23.02:996][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.12.18-21.23.02:996][ 0]LogD3D11RHI: GPU DeviceId: 0xf31 (for the marketing name, search the web for “GPU Device Id”)
[2017.12.18-21.23.02:996][ 0]LogWindows: EnumDisplayDevices:
[2017.12.18-21.23.02:997][ 0]LogWindows: 0. ‘Intel(R) HD Graphics’ (P:1 D:1)
[2017.12.18-21.23.02:998][ 0]LogWindows: 1. ‘Intel(R) HD Graphics’ (P:0 D:0)
[2017.12.18-21.23.02:998][ 0]LogWindows: DebugString: FoundDriverCount:2
[2017.12.18-21.23.02:998][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics
[2017.12.18-21.23.02:998][ 0]LogD3D11RHI: Driver Version: 10.18.10.4358 (internal:10.18.10.4358, unified:10.18.10.4358)
[2017.12.18-21.23.02:998][ 0]LogD3D11RHI: Driver Date: 12-21-2015
[2017.12.18-21.23.02:998][ 0]LogRHI: Texture pool is 649 MB (70% of 928 MB)
[2017.12.18-21.23.03:006][ 0]LogD3D11RHI: Async texture creation enabled
[2017.12.18-21.23.03:019][ 0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0)
[2017.12.18-21.23.03:020][ 0]LogShaderCompilers: Guid format shader working directory is 1 characters bigger than the processId version (C:/Users//AppData/Local/UnrealEngine/4.18/Intermediate/Shaders/WorkingDirectory/828/).
[2017.12.18-21.23.03:020][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/A14963444368B85D1CEFC3906A33864B/’.
[2017.12.18-21.23.03:021][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2017.12.18-21.23.12:165][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2017.12.18-21.23.12:386][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2017.12.18-21.23.12:608][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2017.12.18-21.23.12:830][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2017.12.18-21.23.13:095][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2017.12.18-21.23.13:318][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2017.12.18-21.23.13:552][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.12.18-21.23.13:781][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2017.12.18-21.23.13:996][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2017.12.18-21.23.14:219][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2017.12.18-21.23.14:444][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2017.12.18-21.23.14:671][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2017.12.18-21.23.14:890][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2017.12.18-21.23.15:105][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2017.12.18-21.23.15:552][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2017.12.18-21.23.15:553][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2017.12.18-21.23.15:776][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2017.12.18-21.23.15:956][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2017.12.18-21.23.16:282][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2017.12.18-21.23.16:404][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2017.12.18-21.23.16:623][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2017.12.18-21.23.16:838][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.12.18-21.23.17:065][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2017.12.18-21.23.17:305][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2017.12.18-21.23.17:306][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2017.12.18-21.23.19:385][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2017.12.18-21.23.19:769][ 0]LogDerivedDataCache: Loaded boot cache 0.38s 69MB C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2017.12.18-21.23.19:769][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
[2017.12.18-21.23.19:769][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.12.18-21.23.19:769][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.12.18-21.23.19:769][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.12.18-21.23.19:770][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.12.18-21.23.19:829][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.12.18-21.23.19:845][ 0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.12.18-21.23.19:898][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.12.18-21.23.19:899][ 0]LogSlate: Using Freetype 2.6.0
[2017.12.18-21.23.19:901][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.12.18-21.23.19:901][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.12.18-21.23.21:821][ 0]LogInit: Selected Device Profile: [Windows]
[2017.12.18-21.23.22:926][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.12.18-21.23.23:102][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2017.12.18-21.23.23:102][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2017.12.18-21.23.23:102][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2017.12.18-21.23.23:102][ 0]LogMeshReduction: No automatic mesh merging module available
[2017.12.18-21.23.23:102][ 0]LogMeshMerging: No automatic mesh merging module available
[2017.12.18-21.23.23:559][ 0]LogNetVersion: , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3242375258)
[2017.12.18-21.23.24:206][ 0]LogAssetRegistry: FAssetRegistry took 0.0427 seconds to start up
[2017.12.18-21.23.24:883][ 0]LogMaterial: Missing cached shader map for material CineMat, compiling.
[2017.12.18-21.23.25:237][ 0]LogMaterial: Missing cached shader map for material M_SimpleOpaque, compiling.
[2017.12.18-21.23.25:437][ 0]LogMaterial: Missing cached shader map for material M_SimpleTranslucent, compiling.
[2017.12.18-21.23.25:998][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2017.12.18-21.23.26:096][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2017.12.18-21.23.26:309][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2017.12.18-21.23.26:423][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2017.12.18-21.23.26:496][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2017.12.18-21.23.26:669][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
[2017.12.18-21.23.27:374][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling.
[2017.12.18-21.23.27:475][ 0]LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling.
[2017.12.18-21.23.28:259][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
[2017.12.18-21.23.28:521][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
[2017.12.18-21.23.29:091][ 0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling.
[2017.12.18-21.23.29:370][ 0]LogMaterial: Missing cached shader map for material ARKitCameraMaterial, compiling.
[2017.12.18-21.23.29:463][ 0]LogMaterial: Missing cached shader map for material GearVRControllerMaterial, compiling.
[2017.12.18-21.23.30:092][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.374669 seconds
[2017.12.18-21.23.30:138][ 0]LogUObjectArray: 35900 objects as part of root set at end of initial load.
[2017.12.18-21.23.30:138][ 0]LogUObjectAllocator: 7372024 out of 0 bytes used by permanent object pool.
[2017.12.18-21.23.30:139][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.12.18-21.23.30:403][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.12.18-21.24.09:494][ 0]LogMaterial: Missing cached shader map for material GridPostProcess, compiling.
[2017.12.18-21.24.09:540][ 0]LogMaterial: Missing cached shader map for material M_ContentWindow, compiling.
[2017.12.18-21.24.09:764][ 0]LogMaterial: Missing cached shader map for material GenericHMDMaterial, compiling.
[2017.12.18-21.24.09:869][ 0]LogMaterial: Missing cached shader map for material TeleportDirectionMaterial, compiling.
[2017.12.18-21.24.09:992][ 0]LogMaterial: Missing cached shader map for material GridMaterial, compiling.
[2017.12.18-21.24.10:051][ 0]LogMaterial: Missing cached shader map for material VRTextMaterial, compiling.
[2017.12.18-21.24.10:142][ 0]LogMaterial: Missing cached shader map for material ArrowMaterial, compiling.
[2017.12.18-21.24.10:273][ 0]LogMaterial: Missing cached shader map for material KeyDiskMaterial, compiling.
[2017.12.18-21.24.10:335][ 0]LogMaterial: Missing cached shader map for material OculusControllerMaterial, compiling.
[2017.12.18-21.24.10:431][ 0]LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling.
[2017.12.18-21.24.10:527][ 0]LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling.
[2017.12.18-21.24.10:713][ 0]LogMaterial: Missing cached shader map for material VivePreControllerMaterial, compiling.
[2017.12.18-21.24.10:811][ 0]LogMaterial: Missing cached shader map for material FlattenHeightMat, compiling.
[2017.12.18-21.24.10:970][ 0]LogMaterial: Missing cached shader map for material LineMaterial, compiling.
[2017.12.18-21.24.11:021][ 0]LogMaterial: Missing cached shader map for material VRTextMaterial, compiling.
[2017.12.18-21.24.16:086][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2017.12.18-21.24.16:215][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2017.12.18-21.24.18:608][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.12.18-21.24.18:824][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.12.18-21.24.20:443][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
[2017.12.18-21.24.23:207][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
[2017.12.18-21.24.23:302][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
[2017.12.18-21.24.23:533][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.12.18-21.24.23:546][ 0]LogMaterial: Missing cached shader map for material CustomStencil, compiling.
[2017.12.18-21.24.23:606][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
[2017.12.18-21.24.23:702][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
[2017.12.18-21.24.23:784][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
[2017.12.18-21.24.23:857][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
[2017.12.18-21.24.23:936][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
[2017.12.18-21.24.24:003][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
[2017.12.18-21.24.24:046][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
[2017.12.18-21.24.24:110][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
[2017.12.18-21.24.24:181][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
[2017.12.18-21.24.24:253][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
[2017.12.18-21.24.24:304][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
[2017.12.18-21.24.24:378][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
[2017.12.18-21.24.24:437][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
[2017.12.18-21.24.24:525][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
[2017.12.18-21.24.24:642][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
[2017.12.18-21.24.24:712][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
[2017.12.18-21.24.24:752][ 0]LogMaterial: Missing cached shader map for material PreTonemapHDRColor, compiling.
[2017.12.18-21.24.24:792][ 0]LogMaterial: Missing cached shader map for material PostTonemapHDRColor, compiling.
[2017.12.18-21.24.26:759][ 0]SourceControl: Source control is disabled
[2017.12.18-21.24.26:759][ 0]SourceControl: Source control is disabled
[2017.12.18-21.24.27:020][ 0]SourceControl: Source control is disabled
[2017.12.18-21.24.27:347][ 0]SourceControl: Source control is disabled
[2017.12.18-21.24.30:931][ 0]LogMaterial: Missing cached shader map for material DefaultMediaPlaneMaterial, compiling.
[2017.12.18-21.24.32:820][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.12.18-21.24.34:274][ 0]LogOcInput: OculusInput pre-init called
[2017.12.18-21.24.35:617][ 0]LogMaterial: Missing cached shader map for material HighResScreenshot, compiling.
[2017.12.18-21.24.35:697][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling.
[2017.12.18-21.24.35:818][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
[2017.12.18-21.24.36:037][ 0]LogEngine: Initializing Engine…
[2017.12.18-21.24.36:047][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2017.12.18-21.24.36:143][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
[2017.12.18-21.24.37:184][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
[2017.12.18-21.24.39:790][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
[2017.12.18-21.24.40:576][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
[2017.12.18-21.24.43:248][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
[2017.12.18-21.24.46:024][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
[2017.12.18-21.24.46:891][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
[2017.12.18-21.24.47:345][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
[2017.12.18-21.24.47:489][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
[2017.12.18-21.24.47:589][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
[2017.12.18-21.24.47:691][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
[2017.12.18-21.24.47:790][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
[2017.12.18-21.24.47:896][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
[2017.12.18-21.24.47:963][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
[2017.12.18-21.24.48:088][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
[2017.12.18-21.24.48:307][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
[2017.12.18-21.24.48:439][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
[2017.12.18-21.24.48:561][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
[2017.12.18-21.24.48:644][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
[2017.12.18-21.24.48:800][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
[2017.12.18-21.24.49:304][ 0]LogMaterial: Missing cached shader map for material ClothMaterial, compiling.
[2017.12.18-21.24.49:414][ 0]LogMaterial: Missing cached shader map for material ClothMaterial_WF, compiling.
[2017.12.18-21.24.49:532][ 0]LogMaterial: Missing cached shader map for material DebugEditorMaterial, compiling.
[2017.12.18-21.24.49:642][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
[2017.12.18-21.24.50:739][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.12.18-21.24.50:742][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.001 s
[2017.12.18-21.24.52:591][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.12.18-21.24.53:305][ 0]LogInit: XAudio2 using ‘Speakers (6- Samson Meteor Mic)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2017.12.18-21.24.54:113][ 0]LogInit: FAudioDevice initialized.
[2017.12.18-21.24.54:830][ 0]LogDerivedDataCache: Saved boot cache 0.65s 69MB C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2017.12.18-21.24.54:938][ 0]LogInit: Texture streaming: Enabled
[2017.12.18-21.24.56:525][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.12.18-21.24.56:526][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={67DD6966-47BD-36EB-5B0A-6EA11DEAB738}
[2017.12.18-21.24.57:604][ 0]LogInit: Transaction tracking system initialized
[2017.12.18-21.25.00:536][ 0]BlueprintLog: New page: Editor Load
[2017.12.18-21.25.10:079][ 0]LocalizationService: Localization service is disabled
[2017.12.18-21.25.17:165][ 0]LogConsoleResponse: Display:
[2017.12.18-21.25.18:118][ 0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
[2017.12.18-21.25.18:329][ 0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
[2017.12.18-21.25.18:486][ 0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
[2017.12.18-21.25.18:625][ 0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
[2017.12.18-21.25.18:766][ 0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
[2017.12.18-21.25.18:944][ 0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
[2017.12.18-21.25.19:146][ 0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
[2017.12.18-21.25.19:268][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
[2017.12.18-21.25.19:362][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
[2017.12.18-21.25.19:471][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
[2017.12.18-21.25.19:580][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
[2017.12.18-21.25.19:675][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
[2017.12.18-21.25.19:810][ 0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
[2017.12.18-21.25.20:684][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
[2017.12.18-21.25.21:212][ 0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
[2017.12.18-21.25.21:816][ 0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
[2017.12.18-21.25.21:999][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.12.18-21.25.22:025][ 0]LogCook: Display: Mobile HDR setting 1
[2017.12.18-21.25.22:047][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2017.12.18-21.25.32:980][ 0]SourceControl: Source control is disabled
[2017.12.18-21.25.33:141][ 0]Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.12.18-21.25.33:257][ 0]LightingResults: New page: Lighting Build
[2017.12.18-21.25.34:340][ 0]MapCheck: New page: Map Check
[2017.12.18-21.25.34:340][ 0]LightingResults: New page: Lighting Build
[2017.12.18-21.25.40:540][ 0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling.
[2017.12.18-21.25.41:485][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2017.12.18-21.25.43:113][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.12.18-21.25.43:453][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.12.18-21.25.43:831][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 361.901ms to complete.
[2017.12.18-21.25.43:831][ 0]LogFileHelpers: Loading map ‘Template_Default’ took 10.745
[2017.12.18-21.25.45:363][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2017.12.18-21.25.46:411][ 0]LogUProjectInfo: Found projects:
[2017.12.18-21.25.47:052][ 0]LogLoad: (Engine Initialization) Total time: 183.56 seconds
[2017.12.18-21.25.47:052][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2017.12.18-21.25.47:087][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2017.12.18-21.25.47:879][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2017.12.18-21.25.48:412][ 0]LogSlate: Took 0.046318 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2017.12.18-21.25.48:528][ 0]LogSlate: Took 0.038903 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2017.12.18-21.25.51:628][ 1]LogD3D11RHI: Error: Result failed
at D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:289
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2017.12.18-21.25.51:628][ 1]LogWindows: Windows GetLastError: The operation completed successfully. (0)