When I try to start the editor after closing it yesterday, I’m seeing this error.
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp] [Line: 1534] Internal Error: RemoveFromHash NumRemoved = 0 for BlueprintGeneratedClass
I’ve been able to replicate the closing error by adding animation blueprint to the skeletal mesh after replacing the folder with an older version. I’ve tried it with a few animations but the odd thing is that it works while I am in the editor adding the animations, but if I restart the editor, then the blueprints break.
Are there any ideas as to why the animations would cause an error like this?