If you’ve already spent the time to carefully scale, rotate, position a buit-in engine asset like a cube or whatever and you have a “doh!” moment when you try to alter the UV and Unreal says “sorry! No can do!” Do the following (note, this example is for a cube so it will say “cube” in my instructions).
- With that object selected, go to the top menu (top left) in Unreal and select “Actor”
- In that menu drop-down, choose “Convert ‘Cube’ To Static Mesh.”
- choose where you want to save it, then save.
- you have to drag that new static mesh into your scene. It won’t have your edits like scale, position, etc.
That’s it. But if you really want to save time, do these additional steps:
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select the unreal asset that you previously took the time to position, scale, texture, etc. and over in its Details panel (usually right side of screen) under the General tab, RIGHT click on text that says “Transform” and in that menu, choose “Copy All Properties in Category.”
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Now select that new static mesh that you dragged into the scene and in its Details panel, click on the word “Transform” but this time choose: “Paste All Properties in Category.”
Done. Don’t forget to delete or move the original Unreal Asset or your new static mesh will be sitting precisely on top of it and cause weird render issues.