According to https://developer.amazon.com/de/docs…ies-and-limits the latest Amazon Fire HD 10 supports OpenGL ES 3.1.
However, I cannot make this work with UE 4.19 or 4.20. While OpenGL ES 2.0 works fine (with the usual limitations), the OpenGL ES 3.1 renderer displays kind of garbage, T-pose for characters, strange flickering, even physics bugs. Texture encoding seems to be fine (UE 4.20 has a new check), I use ETC2.
I followed these instructions https://docs.unrealengine.com/en-us/…MobileRenderer to set up OpenGL ES 3.1.
Did anyone make this work or could anyone give me a hint? The latest Fire HD 8 and 10 are very widespread and it would be a shame if I’d have to use OpenGL ES 2.0 on these modern devices.