So this is my blueprint basically telling the character to add roll based on the strafe input axis range from -1 to 1 and when not pressing to
but when i try to rinterp to smooth it everything gets messed up
I’ve been trying different combinations since and it seems im at the same hurdle everytime: I can directly set my roll to 0 by getting the negative of my current roll, but i can’t get to this point gradually.
For the life of me i cant find any way to tell the blueprint “make the rotation ease in back to 0” it’s either instant or a weird integer