Hi,
So I packaged our game and uploaded it for alpha testing to the android play store.
I got a PRE-LAUNCH REPORT from google that says that 8 devices have problems running the game with a crash on loading.
These devices are all android 4.4. I have build the game with Minimum and target sdk versions set to 9, so 4.4 should be supported right?
This is the error I received on multiple devices:
FATAL EXCEPTION: main
Process: com.basecampgames.LineBlazers, PID: 11307
java.lang.UnsatisfiedLinkError: dlopen failed: cannot locate symbol "rand" referenced by "libUE4.so"...
at java.lang.Runtime.loadLibrary(Runtime.java:364)
at java.lang.System.loadLibrary(System.java:533)
at com.epicgames.ue4.GameActivity.<clinit>(Unknown Source)
at java.lang.Class.newInstanceImpl(Native Method)
at java.lang.Class.newInstance(Class.java:1208)
at android.app.Instrumentation.newActivity(Instrumentation.java:1079)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2348)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2495)
at android.app.ActivityThread.access$800(ActivityThread.java:153)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1349)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:157)
at android.app.ActivityThread.main(ActivityThread.java:5633)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:896)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:712)
at dalvik.system.NativeStart.main(Native Method)
With one of the log files added as an attachment.
Does anyone know what is causing the issue? I am using Ue4 4.10.4
Thanks in advance!