Cannot link self ref to pawn in (Ai move to) node

Why is that ?

Because a Skeletal Mesh Actor is not a Pawn. You will need to create a pawn (or even a character - depends on what this enemy is) and grant it a skeletal mesh component.

Thank you so much man, it worked. I have two more issues. When I shoot my character he doesn’t play the animation montage. What must the collision present be ?