Hello! When I try to launch unreal engine 5.3.2, the Unreal Engine 5 Crash Reporter opens.
Please let me know if anyone can help me with a solution. Thank you!
・What I tried
verify
reinstall
install a former version5.2.1 (got the same error)
・Error Description
LoginId:576d63de4fe8401ab2c680a29d4fe9a7
EpicAccountId:fa3e103e7adf4e57b087d4e80b7fb58b
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000001440
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ForEachDevice<LogBreadcrumbData'::
2’::<lambda_1> >() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:38]
UnrealEditor_D3D12RHI!D3D12RHI::TerminateOnGPUCrash() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:779]
UnrealEditor_D3D12RHI!D3D12RHI::VerifyD3D12Result() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901]
UnrealEditor_D3D12RHI!FD3D12Device::FResidencyManager::FResidencyManager() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Device.cpp:163]
UnrealEditor_D3D12RHI!FD3D12Device::FD3D12Device() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Device.cpp:113]
UnrealEditor_D3D12RHI!FD3D12Adapter::InitializeDevices() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.cpp:1266]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::Init() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Device.cpp:1381]
UnrealEditor_RHI!RHIInit() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\DynamicRHI.cpp:349]
UnrealEditor!FEngineLoop::PreInitPreStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3201]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll