Cannot launch unreal engine 5.3.2.

Hello! When I try to launch unreal engine 5.3.2, the Unreal Engine 5 Crash Reporter opens.

Please let me know if anyone can help me with a solution. Thank you!

・What I tried
verify
reinstall
install a former version5.2.1 (got the same error)

・Error Description
LoginId:576d63de4fe8401ab2c680a29d4fe9a7
EpicAccountId:fa3e103e7adf4e57b087d4e80b7fb58b

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000001440

UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ForEachDevice<LogBreadcrumbData'::2’::<lambda_1> >() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:38]
UnrealEditor_D3D12RHI!D3D12RHI::TerminateOnGPUCrash() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:779]
UnrealEditor_D3D12RHI!D3D12RHI::VerifyD3D12Result() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901]
UnrealEditor_D3D12RHI!FD3D12Device::FResidencyManager::FResidencyManager() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Device.cpp:163]
UnrealEditor_D3D12RHI!FD3D12Device::FD3D12Device() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Device.cpp:113]
UnrealEditor_D3D12RHI!FD3D12Adapter::InitializeDevices() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.cpp:1266]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::Init() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Device.cpp:1381]
UnrealEditor_RHI!RHIInit() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\DynamicRHI.cpp:349]
UnrealEditor!FEngineLoop::PreInitPreStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3201]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

If looks like your GPU can’t hack it. What model is it?

1 Like

Try booting in DX11 instead of DX12.

I haven’t done stuff with RHI in a while but I guess you can set the value in an ini file if you can’t get into the editor. It could be:

YourProject\Saved\Config\WindowsEditor\Engine.ini
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX11

Should be it, I scanned for code using this value in one of my plugins. Expected values should be

/* DefaultGraphicsRHI_DX11 - DefaultGraphicsRHI_DX12 - DefaultGraphicsRHI_Vulkan */
2 Likes

I could not find the file you described… but thanks for your help! It seems that my PC is too old to use UE5.

It seems that UE5 could not be used due to insufficient performance of the GPU (intel uhd graphics 630).
I installed UE4 and it worked. Thank you for your answer!

1 Like

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