The certificate and provisioning profile are both valid in Xcode. But it always failed to launch or package for iOS device in Unreal editor. I ever met the same issue several times before.
And I fixed the issue before by updating Xcode or Unreal. I cannot find any other methods to resolve the issue. And the launching log is as below:
LogPlayLevel: DeploymentServer: Failed to connect to bundle ‘com.xxx.xxxxxx’ with Unknown error 0xE80000B7
It’s very painful to develop Unreal game on iOS.
Who can help me? Many thanks!
If anyone is still having issues launching your iOS game on your device, you can try the following:
Use the “IPhonePackager.exe” only to generate the “Certificate Signing Request” (It seems that after UE4.5 Epic deprecated its usage)
If you really want to use “IPhonePackager.exe”, you have to download a file called “UE4Game-Info.plist” from the 4.6 branch of UE4 in github and place it in your UE4 installation directory under: “UnrealEngine/Engine/Build/IOS/”. If you don’t do so, you will get errors on the IPhonePackager console.