Hello all,
I downloaded the Shooter Game project and built it by Visual Studio. I have two problems:
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When I launched the debugger before packing my code, the Epic Game editor was launched both by running the debugger and by doubleclicking on uproject. After packing the project, it launches only the packed game: I can I get back to the original situation, that is to when launching the project made open the editor?
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Build succeeds only in development mode. The other modes (Debug, DebugGame Client, Shipping, Shipping Client, …) yield an error like this:
Creating makefile for ShooterClient (no existing makefile)
1>UnrealBuildTool : error : Client targets are not currently supported from this engine distribution.
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ““C:\Program Files\Epic Games\UE_5.0\Engine\Build\BatchFiles\Build.bat” ShooterClient Win64 DebugGame -Project=”\ShooterGame.uproject" -WaitMutex -FromMsBuild" exited with code 6.
1>Done building project “ShooterGame.vcxproj” – FAILED.
How can I fix it?
Thanks in advance for your help