Cannot launch editor by doubleclicking on uproject after packing it (Shooter Game project)

Hello all,

I downloaded the Shooter Game project and built it by Visual Studio. I have two problems:

  1. When I launched the debugger before packing my code, the Epic Game editor was launched both by running the debugger and by doubleclicking on uproject. After packing the project, it launches only the packed game: I can I get back to the original situation, that is to when launching the project made open the editor?

  2. Build succeeds only in development mode. The other modes (Debug, DebugGame Client, Shipping, Shipping Client, …) yield an error like this:

Creating makefile for ShooterClient (no existing makefile)
1>UnrealBuildTool : error : Client targets are not currently supported from this engine distribution.
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ““C:\Program Files\Epic Games\UE_5.0\Engine\Build\BatchFiles\Build.bat” ShooterClient Win64 DebugGame -Project=”\ShooterGame.uproject" -WaitMutex -FromMsBuild" exited with code 6.
1>Done building project “ShooterGame.vcxproj” – FAILED.

How can I fix it?

Thanks in advance for your help

I can’t say much about 2, but for 1, the whole point of packaging is to get rid of the editor :slight_smile:

Thanks for your reply @ClockworkOcean , now I’m opening the uproject by launching the editor and then opening the uproject by selecting it from the editor. This can be ok.
But I need to debug the game launching it from the editor, because I’m still adding uassets and it is much faster for me to:
“change the code in Visual Studio → launch the editor by Visual Studio or attach Visual Studio to the editor instance → manage or add new uassets → launch the game from the editor to see if uassets work properly”
instead of compiling and relaunch the game.
I tried to attach Visual Studio to the editor, but the code does not stop in the breakpoints, as it did before packing (the source is correctly compiled and updated). Which can be the problem?

Sorry, not sure about that.

Maybe make a fresh post without the packaging step.