Cannot import pre translated CSV through the Localization dashboard

Hi everyone,

I’ve been pulling my hair out trying to make the Localization Dashboard actually use the string tables I’ve already set up, and I’m hoping someone can point me in the right direction.

My setup:

  • I’m on UE 5.5.4 and I have a folder of String Table assets named like

    ST_Localization_English  
    ST_Localization_French  
    ST_Localization_German  
    …etc.
    
  • Each table has the same set of keys (e.g. UI_Map_Hold) and the correct word or phrase in its language.

  • In my Blueprints I click the little flag icon, pick ST_Localization_English, and select key UI_Map_Hold. That works perfectly—my UI shows the English text.

  • In my Blueprints, if I click the little flag icon and pick ST_Localization_German, it switches to the German text (since that table has the same keys)—exactly as intended.

What I want
I just want the Dashboard to import my existing tables (or the CSVs I exported from them) and automatically populate each culture. No manual re-entry of every translation!

What I’ve tried so far:

  1. Gather from Packages – it finds my tables but then in the “Edit Translations for This Culture” view I still have to type in each string by hand.
  2. Import Translations for This Culture – this dialog won’t let me point to a specific String Table or a CSV file.
  3. Dialogue Script CSV import – seems geared toward dialogue subtitles, not general UI localization.
  4. Import Wave File – obviously unrelated.

So none of the Dashboard’s built-in options will let me simply say “here’s my CSV/table of keys→values, go.” I understand that it might be very helpful for someone who just has text entries all over their project in one language and wants to translate, but it feels a little over-engineered for someone like me who pre-organizes everything in CSVs. Or maybe I just look at the wrong place ?

I don’t want to end up writing my own C++ importer—that seems like a terrible maintenance burden. Has anyone managed to point the Dashboard at existing String Tables or CSV exports and have it automatically populate each culture? Any tips or workflow suggestions would be hugely appreciated!

Thanks in advance.

Just wanted to share that I stumbled across a UE5 plugin that completely solved the issue I was wrestling with! Plus, it’s free :