Hi, I have a rig which I’m trying to import into UE4, but whenever I import it, it only shows some parts of the rig. Within Maya, I was able to animate everything fully (I made a run cycle for the character rig.) The way the rig is designed is that its arms, legs and head bones are separated from everything else. I’m not sure if this is causing the problem, though. If I need to provide more info please let me know. Any help is appreciated!
How the rig looks like with all its controllers
How the rig looks with all its joints enabled