I have made a moving train Car on a Zipline Spline, but am not able to Hide the Zipline Spline during gameplay. This means players will opt to use the Zipline instead of the Train car and I can’t stop them. I have been able to hide it during the sequence after it is activated but players can still interact with it there too.
How do I hide a Zipline Spline and make it unusable in fortnite creative?
Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.
I’ve just started on a similar project (i.e., moving train using a hidden zipline that that only the train uses) and I can provide a partial answer for your question above.
The zipline/spline can be modified for only a specific teams and or classes (Select the zipline instance and in the Details you can modify). This can disable a player’s attempt to engage the zipline.
The Zipline also contains sub-components (Start, End and Scene). Each of these components include a checkbox in the Render category to make visible in-game. I’ve tried these options, but so far the zipline remains visible in my game too.
A workaround that may work for you is to place your zipline (spline) just beneath ground level). My train current moves using a level sequence and it connects to the spline path using a small hidden sphere beneath the train (hope I can send an image following this post to better explain)
Hope this UEFN screenshot above loads correctly. Image is of my Train leaving the station using a Level Sequence. The Train is composed of two separate Actors that follow the same Path of a custom zipline that I placed. To hide my zipline I placed it beneath the track bed and the train has a small sphere on the very bottom that is the Parent Object of the train section. The sphere follows the path and the rest of train objects follow the sphere.