I was hoping this would be addressed by using the latest GitHub sync (6/5/2016) and Google NDK r12 beta, but it did not. It crashes the Nexus 6P immediately and creates a black screen with a green shapes with some animated pixel streams on the NIVIDIA Shield TV.
I have also noticed the performance of Daydream on the Nexus 6P is much worse that the same APK/OBB on the Nexus 6 even though we are taking ARM64 versus ARM7 and the Snapdragon 812 versus the Snapdragon 805. Performance was noticeably better going from the Note 4 to the S6 with similar SOC jump using GearVR. I know Google is still in beta, but please pass this on to them. I will create a new build with ‘Sustained Performance’ turned off.
My test builds have been with the demo Sun Temple project, which I also used in testing performance with the GearVR. As you know the results have been stunning visually even with the extremely low framerate in Google VR. I am anxious to see if the performance will improve with Vulkan.
FYI, my main goal is to export to NVIDIA Shield TV and without disclosing much, working with a mobile version of this with a custom built HMD and an upcoming Android ‘N’ build . Let just say that performance is night and day in comparison to performance.
Also the reputation point system is ridiculous since this will never allow parsing with specific Vulkan issues.