Hi guys, i hope this is the right place to post this, I couldn’t find a section for UMG/UI stuff, and it is related to trying to deploy an app on iOS devices so here we go.
Long story short, testing within UE4, both the PIE and Mobile Preview, my UI is correctly scaling on different target devices/resolutions. however, when I actually compile and test on said target devices, my UI is scaling incorrectly, giving me an inconsistant (and in some cases unplayable) experience.
To start, this is how it looks in the Mobile Preview (set to an iPhone 4S resolution as a “worst case” scenario
All looks good. However, here is the exact same build running on an iPhone 5S
As you can see, the UI is not scaling as expected, cutting off half the screen
iPhone 6S Plus
Screenshot of my widget scaling settings, set us as per the instructions found here - Scale UI for Different Devices | Unreal Engine Documentation
any help would be greatly appreciated (also, for what it’s worth, i get the same issue on android devices)