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Cannot get location from within the AI Controller.

I’m working on my Hunter AI and I have an AI controller connected to it, but I cannot seem to get any updating values for my hunter position from within the hunter’s AI Controller.

I must be missing something simple, but I cannot find anything in a search on this, and I’ve been trying everything to get the location, get the owner’s location, and the only things I’m able to come up with are just the initial spawned location, or 0,0,0. But absolutely nothing that updates with the movement of the hunter.

I’ve tried just about every combination I can think of using get actor location, get owner, get world location.

Okay, got it. Had tried everything except the ONE thing I needed to: GetControlledPawn! LOL

Here’s the working version:

thanks I needed this too