On UE5 Early Access (not preview), I cannot get Live Coding to work.
I enabled Live Coding and when I press Alt + Ctrl + F11, the compile starts but always fails due to “.dll is not currently enabled for Live Coding”
I have Live Coding enabled in the editor preferences. See the image. I tried enabling the other checkboxes for “Preload Engine Modules” and “Preload Engine Plugin Modules” with no success
I tried clean / rebuild of Unreal Engine 5 by itself. And then with my project solution. No change. Obviously rebooted the editor, tried enabling it on and off, no changes.
---------- Creating patch ----------
Running D:\\myproject-ue5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target="myprojectEditor Win64 Development -Project=""D:/myproject-ue5/myproject/myproject.uproject""" -LiveCoding -LiveCodingModules="D:/myproject-ue5/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="D:/myproject-ue5/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Log file: D:\\myproject-ue5\Engine\Programs\UnrealBuildTool\Log.txt
Creating makefile for myprojectEditor (UnrealBuildTool assembly is newer)
Creating makefile for UnrealHeaderTool (UnrealBuildTool assembly is newer)
Parsing headers for myprojectEditor
Running UnrealHeaderTool "D:\\myproject-ue5\myproject\myproject.uproject" "D:\\myproject-ue5\myproject\Intermediate\Build\Win64\myprojectEditor\Development\myprojectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="D:\\myproject-ue5\Engine\Programs\UnrealBuildTool\Log_UHT.txt"
Reflection code generated for myprojectEditor in 9.5667807 seconds
Module D:\\myproject-ue5\Engine\Binaries\Win64\UnrealEditor-Core.dll is not currently enabled for Live Coding
Module D:\\myproject-ue5\Engine\Binaries\Win64\UnrealEditor-BuildSettings.dll is not currently enabled for Live Coding
Loading module D:\depot\myproject-ue5\Engine\Binaries\Win64\UnrealEditor-Core.dll (16.743 MB)
Running D:\\myproject-ue5\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target="myprojectEditor Win64 Development -Project=""D:/myproject-ue5/myproject/myproject.uproject""" -LiveCoding -LiveCodingModules="D:/myproject-ue5/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="D:/myproject-ue5/Engine/Intermediate/LiveCoding.json" -WaitMutex
Log file: D:\\myproject-ue5\Engine\Programs\UnrealBuildTool\Log.txt
Module D:\\myproject-ue5\Engine\Binaries\Win64\UnrealEditor-BuildSettings.dll is not currently enabled for Live Coding