Hello. I think I’m done trying to bull my way through figuring this one out.
I’m using the latest release of Horror Engine for a small project. I’m trying to run a behavior tree for a poltergeist AI. One of the functions is that as the player moves around the map, occasionally things nearby will rattle and move.
The blueprint is set up as seen here. It is a function within the Behavior Tree for the AI.
The blueprint does fire off all the way to the end. I have verified that by have a “hide object in game” node, which does successfully hide the object chosen to be moved. The only thing that does not work is that the object doesn’t move. It is a normal physics object with all of the settings enabled correctly (I can pick up and throw the object without a problem).
In short, everything about this blueprint appears to work except for the impulse. FYI, you see two impulse nodes here because I was testing each one, for each on by themselves, then both of them together (just for the heck of it). Any and all combinations of those two nodes, or the “add force at location” node, doesn’t appear to apply any force to the object. I have gone as high as 5 million for the force.
Any and all help and insight would be appreciated. Thanks!