Cannot get game to pull achievement information from Google Services

I’m incredibly lost as what to do here.
No matter what I try I receive a FALSE response for “Found ID” when using a Get Cached Achievement Description node, after calling Cache Achievements which returns successful.
I’ve searched up and down without finding anything of help so I’m hoping someone here may know what’s going on.

Here’s the steps I took:

Added the following line to Project\Config\DefaultEngine.ini
[OnlineSubsystem]
DefaultPlatformService=GooglePlay

Visited Setting Up Google Play Games Services  |  Google Developers and followed steps 1-3. On 3.a I left multiplayer settings off and enabled Anti-Piracy.

For step 3.b a lot of the shown windows in the link did not show. I received an “Authorize your app now” button and when pressing it I was immediately asked for the SHA1 key.

I obtained my SHA1 by first generating my own key. keytool -genkey -v -keystore masked_holder1 -alias masked_holder2 -keyalg RSA -keysize 2048 -validity 10000

Once I filled out all of the information: name, ou, o, and so on I then generated the SHA1. keytool -exportcert -alias masked_holder2 -keystore masked_holder1 -list -v

I placed that SHA1 into the Google Developer Console.

For my UE4 project I’ve added my Games App ID within Settings > Android. I’ve also added an achievement map, using the name as it appears on the developer console and it’s associated ID per achievement.

Also under Settings > Android > Distribution Signing I set my key store to the one I generated after moving the file to ProjectFolder/Build/Android/ The key alias and password is also set to what I assigned.

I’m not sure what I might of missed. Also, whenever I use the Cache Achievements node I always get successful, even if the APPID is intentionally wrong.

For good measure I compiled the apk, and that worked fine. I think I listed all steps I took but I could be wrong – is there something I may of missed?

Whenever I perform the described task above from the editor action replies return successful, but does not work.

But when I do this using Launch on my mobile device anything using Google Play services fail. Nothing in Logcat about Google Play services being queried. What might I have wrong?

After browsing over 30 search results and trying many different things I cannot get a Successful response when testing on my phone. What are some things that would cause this?

Still cannot get this to work. Has anyone recently with 4.9 or higher been able to get achievements and leaderboard to work with Google Play?