Okay so I am new to UE4 and this might be something really easy I am missing. What I am trying to do is change the mesh of one of my Pickup_BP objects(from VR starter content) when the game runs if it overlaps with another specific mesh. Specifically when my “food” object overlaps with my “frying pan” object. I can get it to change mesh no problem if I take the condition away and just let it switch if anything overlaps it. My VR hands are what will do it instantly. However as soon as I put in that the overlapping object needs to equal the frying pan before this happens, it wont work. I have googled this for hours and tried many different solutions. Please help. Also for clarification I have the specific frying pan object in my world selected as the default for my frying pan reference variable in my BP.
Edit: Guys still unsolved please help. Cannot progress in my project without getting this to work. I’ll answer any question I can to help. Also if there is another way to do this that you know of I will take that too. I could care less about the method just the results.