Hi all,
I’m not sure what I’m doing wrong according to the documentation, but I cannot get my custom collision to import.
I wanted to import a Hollow sphere collision. I broke up the sphere into a bunch of prisms and renamed them UBX_[meshname]_## but it won’t import the collision at all. I tried both GLTF and FBX format, but neither work. I’ve included images as well as the files themselves.
ForerunnerBubbleShield00.blend (1.2 MB)
ForerunnerBubbleShield.glb (101.2 KB)
ForerunnerBubbleShield.fbx (171.0 KB)