I’m not sure what I’m doing wrong according to the documentation, but I cannot get my custom collision to import.
I wanted to import a Hollow sphere collision. I broke up the sphere into a bunch of prisms and renamed them UBX_[meshname]_## but it won’t import the collision at all. I tried both GLTF and FBX format, but neither work. I’ve included images as well as the files themselves.
That worked, but I’m a little confused as to why. All my hulls are made up of 6 sides which I thought was what UBX was intended for. Does rectangular mean like the corners have to be 90 degrees each?