Cannot get Complex - Per-Poly Collision on Skeleton to work

Hello,

it is impossible to get complex collision to work on the Skeleton. I uploaded a 3MB preset example project as proof.

[ExampleProject][2]

Why the mesh rendering is glitching again, I can’t say either.

The collision sphere surely triggers a collision, but I need the mesh directly.

Okay, I think I found it.

There is still even another Per-Poly Collision Checkbox. Which only makes a couple of these.

The one in the left in the Skeleton Mesh probably doesn’t need to be activated, because it’ll be overwritten by the Physics Asset, while the Settings in the World might overwrite the Physics Asset.

Also I kept a simple bounding box, which prevents glitching within the Camera FoV.

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