I’m using UE 5.03, created metasound attached to a spawned object that triggers the sound when you fly through it.
I’ve added the attenuation and spatialization interfaces in the sound, but no matter what I do no attenuation happens, the sound is statically coming through the speakers.
I don’t know what other settings I could change.
Am I supposed to do something with the inputs that attenuation and spatialization give me?