I’ve been trying to get this to work all day basically all I’m trying to do is get the ragdoll to fly off into the specified direction after the ai character dies.
I’ve tried “launch character”, which works perfectly fine when I try to do the same thing with the player character, I’ve also tried using apply force and apply force at location with both the mesh and character movement and still nothing does anyone know why it might be working with the player and not the ai character or just a way to get this to work at all?
Hi @MrTNT16 ,
From what can be seen in the video, when you apply the impulse, the capsule does get launched, but the mesh stays in place. So the issue is probably related to how your BP_Enemy is set up.
Check in the Details panel that your Collision settings are configured correctly, and also make sure to enable Simulate Physics on the enemy mesh.
So I tried the stuff you suggested and it didn’t work I ended up resting a bunch of stuff and trying a bunch of other things and it still didn’t work but then I walked away and came back and now its suddenly working??? I’ll post on this thread again if i realise what i did