Cannot get a particle to spawn and attach to character

Hey folks. In our game, we have dynamically spawned creatures and I can place various effects on them. Of course, a buff/debuff needs to be represented visually, and I cannot figure out how to attach a particle to one of these characters while they are under an effect. If I use Spawn Emitter Attached, I can provide a socket name but that seems like insufficient information, as it would also need to know what the target actually is, right?

Can anyone provide some information or insight as to how I can attach particles to creatures/units that are also dynamically spawned?