Hey! I attempted to package my projected using Advanced Sessions/Advanced Steam Sessions. After a bit of searching I discovered that I needed to add a c++ file to my blueprint project in order to get it to work. So I did that and now my project won’t open in the editor and I can’t generate source files either.
Here is the current error I’m getting:
Running C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/herbl/Documents/Unreal Projects/Wizard/Wizard.uproject” -game -rocket -progress -log=“C:\Users\herbl\Documents\Unreal Projects\Wizard/Saved/Logs/UnrealVersionSelector-2019.08.11-17.25.28.log”
Discovering modules, targets and source code for project…
While compiling C:\Users\herbl\Documents\Unreal Projects\Wizard\Intermediate\Build\BuildRules\WizardModuleRules.dll:
c:\Users\herbl\Documents\Unreal Projects\Wizard\Intermediate\Source\Wizard.Build.cs(3,14) : error CS0101: The namespace ‘’ already contains a definition for ‘Wizard’
ERROR: UnrealBuildTool Exception: Unable to compile source files.