Cannot Find where to change the default particle effect for arrow hits.

While creating a new arrow, I wanted to have custom impacts.

I know where to change the particle effects for Surface Impact FX, however most work except the flesh. It still displays the blood impact effect instead of the custom flesh effect.

Is there another area that I need to change?

Thanks

I found that you can just use Surface Impact Spawn Actors to just spawn the arrow breaking emitter then use a custom break to simulate the same effect.

Couldn’t you just add your custom one as a 2nd particle system to the component section of “ArrowImpactBreakEmitter”?

The problem that I found … (I actually replaced the “ArrowImpactBreakEmitter” instead of adding another) was that not every arrow broke, which meant that the particle system wouldn’t always play. So, I tried the always destroy, and it did work but you couldn’t retrieve any of your arrows because they would always break.

I’m sure there is a way you can call the new impact particle from a graph on the arrow projectile itself and that should fire it every time regardless of the arrow breaking or not. I’m sure it’s possible with a hit event although how you would go about making that happen I sadly do not know but I bet WoefulMacbre or Mezzow could tell you how to do it.