I cannot find any option to package the game to Windows 32-Bit on Unreal Engine 4.25. Here’s the drop-down menu:
I tried changing the configuration, but it was already in Shipping and changing it to Debug, Development, or vice versa has no effect.
UE4.22 had the option to publish it for 32-Bit Windows operating systems. However, UE4.25 doesn’t have it. I downloaded 4.25 from the Epic Games Launcher, while I had manually compiled UE4.22 from source. Is this the issue? Please let me know.