I am failing to find this node, I have in my blueprint several SM components i would like to merge once they have completed their script but i cant find the node
Any help is appreciated
I am failing to find this node, I have in my blueprint several SM components i would like to merge once they have completed their script but i cant find the node
Any help is appreciated
Hey ClockworkOcean,
first thank you very much for the quick response!
is it possible to somehow merge static mesh components in a blueprint? I currently have an bp that uses static mesh components to construct itself to objects like bridge or walls; and once they have completed to do so, I would like to merge the static mesh components together to reduce drawcalls. Currently the method you re proposing only allows to merge static mesh actors ;( The node I linked specifically says static mesh components, so I was hoping it would do what I desire. Any idea? At the moment I am looking for workarounds.
Sorry, didn’t notice that subtlety.
Can’t find the node.
I guess, once you have the components in place, you could spawn the actors and merge them, but I have a suspicion that these are editor mode utilities only and wouldn’t work at run time.
thanks for helping anyway, I have done another attempt but got some issues there, would you mind taking a look?
https://forums.unrealengine.com/development-discussion/content-creation/1815042-merging-static-mesh-components-need-help-with-instanced-static-meshes
Thanks