Hey
Firstly yes that is the exact same guide that i was using. Now to remake the error, which is what im getting every time. First i downloaded and extracted the UE Release from Github, after going to the appropriate file directory via the “cd command”, ive thae ran the ./Setup.sh which ran perfectly. After ive ran the ./GenerateProjectFiles.sh which also worked perfectly. Running the make command, everything ran perfectly as in whatever file that was needed to compile or link, it did it successfully. The problem arose when it was 835/1078, where this message showed up. I ran make again, and the same message came.
Can you try running make SharderCompileWorkermake UnrealLightmassmake UnreakPakmake CrashReportClientmake UE4Game and make UE4Editor as separate commands? This will help narrow which specific makefile is running into problems. If you’re still getting this error, please make sure you are using the correct version of Clang (Clang 3.8 for Ubuntu 16.04).
OK, so ive done what you have told me.
Make ShardercCompilerWorker (WORKED)
make UnrealLightmass (WORKED)
make UnreakPak (WORKED)
Make CrashReportClient (WORKED)
make UE4Game (WORKED)
Now the problem lies in make UE4Editor here is the error again:
[834/1078] Link libUE4Editor-AITestSuite.so
[835/1078] Link libUE4Editor-UMGEditor.so
ERROR: UBT ERROR: Failed to produce item: /home/ibrahim-m/Desktop/UnrealEngine-4.15/Engine/Binaries/Linux/libUE4Editor-UnrealEd.so
Total build time: 4233.04 seconds (Local executor: 0.00 seconds)
Makefile:188: recipe for target ‘UE4Editor’ failed
make: *** [UE4Editor] Error 5
So yah, also ive checked, i have clang installed as well
Note: When doing ./Setup.sh ive saw that the command was installing new stuff like clang and what not followed by downloading more stuff. I did not see this earlier, but maybe it could help.