So, it’s not possible to run a python script using “Execute Console Command” in a blutility/editor widget blueprint? I’ve tested but no success. Woudl be nice to get it confirmed that we need to extend using a plugin or a c++ blueprintlibraryfunction.
Are you prefixing the Python script with “PY” when using “Execute Console Command”? That should work, but I’ve also added Python specific functions for 4.23.
It works when I run it in the console. I get “false” on the print string node.
Edit: I tested on a vanila 4.22 version now, and then it actually works. So, it’s something with our custom engine version perhaps.