I have a fairly large and complex bluepriint graph for a character I have been working on for a long while and I have just migrated it to UE5 to test it out and am noticing a divide by zero error in the log output.
Biggest issue is it tells me the blueprint (my character blueprint) but not where LOL.
I was sure ages ago I changed out all my divides with multiplies where applicable so didn’t think I had any divide operations anywhere.
Is there a way to “search” for a operator node in a bluepint. I have gone through every collapsed node group and function I have in the blueprint and am missing it. It would be awesome if I could search for my errant divide operator.