I am doing a variant of an endless runner game. And when you fall off you will hit a collision box which will kill you (killz). As you reach the end of a tile there is another collision box (box) which sets of script to create the next tile. However, for some reason the box kills my character as well. What is odd is that the exact same script works as intended for another sized tile. I have pretty much copied the script from one blueprint to another. Just changed the size of the tile in the viewport.
I will attach an image of the blueprint script in question. If more images or information is needed just let me know.
Regards

