Cannot figure out why this kills my character

I am doing a variant of an endless runner game. And when you fall off you will hit a collision box which will kill you (killz). As you reach the end of a tile there is another collision box (box) which sets of script to create the next tile. However, for some reason the box kills my character as well. What is odd is that the exact same script works as intended for another sized tile. I have pretty much copied the script from one blueprint to another. Just changed the size of the tile in the viewport.

I will attach an image of the blueprint script in question. If more images or information is needed just let me know.

Regards

Could also add that when I remove the link between Overlap killz and destroy actor it works fine (except for not killing character as he falls off). So the issue is isolated to that part of the script.

I figured it out after some trouble shooting, I can not believe I did not catch it. And now I feel a bit embarassed. I am not sure why it worked on one BP but not the others. However if I moved around the nodes and added destroyed actor to the end of the execution and then used the character reference from the cast to node it works since before it did not get that reference after the cast but before.