Cannot do Line Trace by Channel with Vulkan SM6 -- VK_ERROR_DEVICE_LOST

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Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp] [Line: 1130] VulkanRHI::vkQueueSubmit(Queue, 1, &SubmitInfo, Fence->GetHandle()) failed, VkResult=-4 at D:\build++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanQueue.cpp:74 with error VK_ERROR_DEVICE_LOST

UnrealEditor_VulkanRHI
UnrealEditor_VulkanRHI
UnrealEditor_VulkanRHI
UnrealEditor_VulkanRHI
UnrealEditor_VulkanRHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Whenever I try to do a line trace anywhere in my code (VRPawn, BP, etc). You can replicate it by launching a new project, setting SM^ and Vulkan and try to do a line trace anywhere. Anyone else have this issue?